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path: root/crawl-ref/source/rltiles/dc-corpse.txt
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* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-151-1/+1
| | | | | | The plain merfolk is only used for the corpse tile but I decided to add it anyway, especially as I'm considering using that for the base merfolk and the current fighter one for the impaler.
* Also handle alligator snapping turtle's corpse tile.Johanna Ploog2010-01-141-1/+2
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* Fix turtle corpse tile.Eino Keskitalo2010-01-141-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Move undead monsters' tiles into subfolder dc-mon/undead.Johanna Ploog2010-01-081-0/+2
| | | | | It should be much easier now to sift through the monster tiles for the ones I'm looking for.
* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-081-0/+1
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* Add preliminary turtle tile.Johanna Ploog2010-01-081-4/+6
| | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now.
* Make Crawl use corpse tiles for aquatic monsters.Johanna Ploog2009-12-311-0/+11
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* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-1/+1
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* Fix tiles compilation by using the guardian serpent corpse tile.Johanna Ploog2009-12-111-1/+1
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* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-1/+1
| | | | The tile is left untouched for now.
* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+1
| | | | | | | | | A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp worms, but will follow you onto dry land. It has a tile, but after a quick play through of Swamp and using wizard mode to create some, it's quite difficult to see. Hopefully someone can improve the tile for me!
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-1/+1
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* Make (very) ugly thing corpse tiles handle the different colors.David Lawrence Ramsey2009-11-211-0/+10
| | | | | I can't test this in-game, but main.png displays all the different colored corpses properly, so I think it works.
* Revert "Ensure that shining eyes and eyes of devastation get corpse tiles."David Lawrence Ramsey2009-11-211-2/+0
| | | | | | This reverts commit 17fd0dfface1f6fa727571c275b0b474aebadecf. These monsters have weights of 0, so they never get corpses (oops).
* Ensure that shining eyes and eyes of devastation get corpse tiles.David Lawrence Ramsey2009-11-211-0/+2
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* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* * Fix 2862312: examination of items in shops not working after buyingj-p-e-g2009-09-211-0/+1
| | | | | | | | | | | | | | | something * FR 2836364 : Make controlled blink contaminate the player. * Fix 2841232: display "very slow" in the % screen. * FR 2858960 : Re-add mouseover descriptions for previously seen (but not detected) features out of sight, and for plain floor the stash description like when using 'x'. * Disallow placement of corpses within walls, and allow rock worms to leave corpses elsewhere. * Minor tweaks to the documentation. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10766 c06c8d41-db1a-0410-9941-cceddc491573
* * Add a tile for detected secret doors as suggested by zebez, then turnedj-p-e-g2009-07-131-9/+13
| | | | | | | | | | | | | the idea on its head. * Fix corpses getting the wrong blood stain background tile (also a patch by zebez), and change around the colours a bit: a red blood stain now shows that Vampires can drain the corpse, undrainable corpses get the green background instead * Apply a small patch by Josh Triplett to give more appropriate messages when glowing weapons are sacrificed and disappear "without a glow" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-179/+191
| | | | | | | | | | | | | | | | selection menu. TODO: Use this instead of dolls.txt for initialising dolls, falling back on dolls.txt if name.tdl cannot be found and for new characters. I've tried displaying floor type but found it resulted in an information overload, and also distracts from the main information (species, equipment), esp. since it's mostly floor and most of the tile is covered anyway. I left it in (though commented out), so it's in the repository, but will remove it afterwards. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10122 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Since swamp worms, quicksilver dragons, and iron dragons can now leave dolorous2009-02-261-0/+3
| | | | | | | corpses, attempt to add proper corpse entries for them in tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9228 c06c8d41-db1a-0410-9941-cceddc491573
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-2/+1
| | | | | | | | jelly. Update Credits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing rltiles build.ennewalker2009-01-021-7/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8096 c06c8d41-db1a-0410-9941-cceddc491573
* Updating dc-corpse.txt to use new dc-mon/animals subdirectory.ennewalker2008-12-011-0/+14
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7699 c06c8d41-db1a-0410-9941-cceddc491573
* Really rename dc-co.txt -> dc-corpse.txt, and readd the armour tiles folder.j-p-e-g2008-11-291-0/+264
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7689 c06c8d41-db1a-0410-9941-cceddc491573