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* * Another magic mapping fix in cooperation with zebez. Thanks! :)j-p-e-g2009-07-281-2/+2
* Backport my previous commit (Zot remaining open once entered) to 0.5.j-p-e-g2009-07-191-9/+9
* * Move wall tiles into the dc-dngn/wall folder.j-p-e-g2009-01-021-4/+4
* Fixes for arena mode in tiles mode. It runs now, but there are still some vi...ennewalker2009-01-021-0/+2
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-1/+1
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-1/+1
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-21/+14
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-10/+8
* Modify shop entry tile to show the shop type. Ignoring antique for now.j-p-e-g2008-11-211-1/+15
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-0/+8
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-051-1/+2
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-1/+0
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-0/+422
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-188/+0
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-8/+2
* Trap art update to have different graphics for each kind of trap.ennewalker2008-02-291-3/+11
* Tile support for (horizontal) gates.ennewalker2008-02-221-0/+6
* Add shaft tile. Yay!j-p-e-g2008-01-271-0/+1
* Added rock worm and transparent wall tiles from Denzi.ennewalker2008-01-201-0/+1
* Adding naga and centaur barding tiles to replace bad placeholder art.ennewalker2008-01-081-0/+6
* Tile support for Lugonu's corruption ability.ennewalker2008-01-051-0/+11
* Tiles!ennewalker2008-01-051-0/+161