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* Add flowered grass tiles, with appropriate weights.Johanna Ploog2010-01-179-0/+0
| | | | | | | | Well, they're really just coloured dots, but when you see coloured dots on a greenish background, your brain automatically goes, "Oh, flowers!" IMHO, this finally makes the tiled bazaars as nice-looking as they are in ASCII. :)
* Colour grass tiles a darker and (I feel) more natural colour.Johanna Ploog2010-01-1723-0/+0
| | | | Move grass tiles into subfolder floor/grass.
* Basic support for tile recolouring.Enne Walker2009-12-2418-0/+0
| | | | | | | | | | | | | | | | | | | | Added %variation, %repeat, %desat, %lum, %hue, %pal, %resetcol commands to rltiles. Also, multiple enum synonyms can now be specified. Documentation on all rltiles commands is forthcoming. Sorry. Added coloured variations for a number of floor and wall tiles, removing duplicate source art where it made sense. The variations probably need some adjusting to look less like fruit salad. COLOUR in a vault specification will now automatically try to pick coloured variations of basic floor and rock wall tiles by default. It will also pick coloured variations of any tiles specified by FTILE/RTILE/TILE. I'll leave it as an exercise for due to generalize this to features and monsters. tile_dngn_coloured (and corresponding functions for other tile sheets) can be used to look up coloured variations for a given tile index.
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-164-0/+0
| | | | | | | | | | | | It's possible that they make the water look too busy, but maybe I only need to get used to it. Also add some more alternative tiles for the plain dungeon floor and walls, and move around some spell tiles again. Also fix 2844278: melding stacks stat bonuses for Merfolk. Update change log for the starting stat and exclusion changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-23216-0/+0
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
* Modifying shoals tiles.ennewalker2008-01-087-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3222 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing Pan assertion.ennewalker2008-01-0518-0/+0
| | | | | | | | | Fixing Pan coloring issue. Adding new dungeon tiles from Denzi. Fixing lack of initialization of tiles when going up stairs to a new level. Allowing for different flavors of lava and water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3199 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles!ennewalker2008-01-0590-0/+0
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573