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path: root/crawl-ref/source/rltiles/dc-item.txt
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* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-161-0/+1
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* Use the old rslow tile for "stasis and add a preliminary one for "faith.Johanna Ploog2010-01-141-1/+2
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* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-091-0/+3
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* Rename corpse.png -> chunk.png, corpse_rotten.png -> chunk_rotten.pngJohanna Ploog2010-01-091-4/+4
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* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-091-1/+19
| | | | | | | I'm not sure how to visualize contaminated chunks, so they haven't got an icon yet (maybe use coagulated blood?) Also, I've opted to only show the icons for rotten chunks if the character is capable of eating them. Otherwise, them being rotten is all that's of interest to the player.
* Re-use the Ring of Evasion brand for weapons of evasion.Jude Brown2010-01-071-0/+1
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* Move ranged weapon tiles into new weapon/ranged folder.Johanna Ploog2010-01-061-25/+23
| | | | | Also reorder weapon tiles in dc-item.txt by skills and distribute the gem tiles (gold, stone, rock) as appropriate into the misc and weapon/ranged folders.
* Reuse potion icons for new needle brands: slow, sickness, paralysis, rage, ...Johanna Ploog2010-01-061-2/+7
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* Remove hand crossbows.Jude Brown2009-12-311-2/+0
| | | | | | | | | | | | | | | | | | This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
* Add reaping brand tile by rsaarelm, thanks!Johanna Ploog2009-12-191-0/+6
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* Add tile for Scroll of Silence (purge).Jude Brown2009-12-021-0/+1
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* Icon for the "guardian spirit" amulet type.Adam Borowski2009-10-111-0/+1
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* Switch (temporary) tiles for potions of brilliance and agility, fixing j-p-e-g2009-09-181-2/+3
| | | | | | | BR 2861061. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10710 c06c8d41-db1a-0410-9941-cceddc491573
* Commit several patches:j-p-e-g2009-09-131-0/+4
| | | | | | | | | | | | * patch 2849505 by weyrava: make submerged monsters use the correct colour * patch 2857771 by caotto: another Feawn update * patch 2838771 by camedo: add potions of brilliance/agility * BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water Now we need tiles for the new potions! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
* Apply patch 2825337 by zebez: move trapping net tile to player.png toj-p-e-g2009-07-221-1/+0
| | | | | | | | | | save on memory and only load title.png if Options.tile_title_screen is true. Also: delete m_region_title once the title screen was shown. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10376 c06c8d41-db1a-0410-9941-cceddc491573
* Properly set more SVN properties.dolorous2009-06-261-864/+864
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10051 c06c8d41-db1a-0410-9941-cceddc491573
* Add tile definitions into art-data.txt, though only for the item tiles.j-p-e-g2009-06-261-22/+2
| | | | | | | (The doll definitions are too complicated.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10050 c06c8d41-db1a-0410-9941-cceddc491573
* Add more semi-animations to the dungeon. This just means that some tilesj-p-e-g2009-06-251-0/+1
| | | | | | | | | | | | | with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
* For consistency with branded missile weapons, make branded missiles "of dolorous2009-01-221-1/+1
| | | | | | | flame" and "of frost" rather than "of flame" and "of ice". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8697 c06c8d41-db1a-0410-9941-cceddc491573
* Rename Transmigration -> Transmutation.j-p-e-g2009-01-111-0/+2
| | | | | | | | Move randart spellbook tiles into subfolder /artefact, like for other artefacts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573
* Adding a few randart book tiles (and using a few from UNUSED.)ennewalker2009-01-071-0/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8290 c06c8d41-db1a-0410-9941-cceddc491573
* Tidy up tiles some more.j-p-e-g2008-12-281-16/+19
| | | | | | | | | Add subfolders for some armour types, demonic monsters, and reinstate some of the unused tiles that conceivably could see use in the future (e.g. for new unrandarts or for meta-commands) in an UNUSED folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
* Reuse the ?random_uselessness tile (multicoloured question mark) for the j-p-e-g2008-12-061-0/+1
| | | | | | | | chaos brand. Still can't compile Tiles (*sigh*) but I trust I won't break anything. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7756 c06c8d41-db1a-0410-9941-cceddc491573
* [2311141] Adding tile for scroll of vulnerability.ennewalker2008-12-061-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7752 c06c8d41-db1a-0410-9941-cceddc491573
* * Add icons for weapon brands, mostly borrowing from potions/wands andj-p-e-g2008-11-281-3/+30
| | | | | | | | | | with a few new creations. :) * Move tiles for unrandarts and fixedarts into artefact/ subfolders. * Move the Knife of Accuracy into the unrandart list. * Add a lab vault containing a hungry ghost (maybe should be rarer). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7680 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-96/+97
| | | | | | | | | | | | | * Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-271-1/+9
| | | | | | | | | * Really use Cocytus tiles for the Ice Cave. * Add a small lab vault containing the trapdoor spider because it just fits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7655 c06c8d41-db1a-0410-9941-cceddc491573
* Added new monster draconian tiles. Improved ring and amulet graphics. ↵ennewalker2008-09-251-2/+3
| | | | | | Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6974 c06c8d41-db1a-0410-9941-cceddc491573
* Using new bardiche tile instead of old lochaber axe one.ennewalker2008-09-121-1/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6911 c06c8d41-db1a-0410-9941-cceddc491573
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have ↵ennewalker2008-09-121-54/+123
| | | | | | labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6910 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-1/+8
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
* Fix BR 1959133 (Shiori): change Ancus to Ankus.dploog2008-05-161-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5085 c06c8d41-db1a-0410-9941-cceddc491573
* Replace the dire lajatang with the cloak of Starlight (rElec, rC+, EV+4,j-p-e-g2008-04-231-1/+2
| | | | | | | | | Stlth-). I already added a new tile, which looks rather atrocious, I think. The dire lajatang tile is now used for any branded lajatang. Also renamed a few tile files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4527 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles (un)randart overhaul:ennewalker2008-04-051-1/+5
| | | | | | | | | | Added missing/new tiles. Player tiles and item tiles now more consistent with each other. Unrandarts now more distinct from their mundane counterparts. Graphics more consistent with descriptions/colors from unrand.h. Removed more old, ugly, unused tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4074 c06c8d41-db1a-0410-9941-cceddc491573
* Adding tile graphic for holy word.ennewalker2008-04-041-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4066 c06c8d41-db1a-0410-9941-cceddc491573
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-261-1/+2
| | | | | | | | | | | | | | | | distinct potion types to make stacking easier. Coagulated blood is not created randomly, and aging potions of blood turn into potions of coagulated blood, so none of that changed. Well, except the name: congealed -> coagulated. This also means that they now have distinct descriptions, though seeing potions in your inventory coagulate will identify both of them. And I checked: potions in shops will coagulate as well and disappear. Coagulated blood is cheaper, but if you need it you won't want to wait around, right? git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
* Adding scroll of fog graphic.ennewalker2008-03-251-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3864 c06c8d41-db1a-0410-9941-cceddc491573
* Adding different art for staves and rods so that they no longer look identical.ennewalker2008-02-291-1/+13
| | | | | | Rearranging staff and rod art assets. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3478 c06c8d41-db1a-0410-9941-cceddc491573
* Adding icons (from Denzi) for identified staves and rods, now that identical ↵ennewalker2008-02-101-2/+28
| | | | | | | | staff types share the same description. Removing old Nethack item tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3425 c06c8d41-db1a-0410-9941-cceddc491573
* Adding (previously forgotten) identified deck of dungeons icon into tile page.ennewalker2008-01-181-0/+12
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3297 c06c8d41-db1a-0410-9941-cceddc491573
* Adding naga and centaur barding tiles to replace bad placeholder art.ennewalker2008-01-081-2/+8
| | | | | | Removing more unused Nethack tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3220 c06c8d41-db1a-0410-9941-cceddc491573
* Adding deck type and subtype icons.ennewalker2008-01-051-4/+99
| | | | | | | | | Improved yaktaur captain icon. Removing unused nethack misc item tiles. Better vampire tiles. Fixed rim logic when composing tiles for tilesheet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3200 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles!ennewalker2008-01-051-0/+598
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573