summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-misc
Commit message (Collapse)AuthorAgeFilesLines
* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-062-0/+0
|
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-071-0/+0
|
* Add Mitsuhiro's new kraken tiles, slightly modified to make them workj-p-e-g2009-09-191-0/+0
| | | | | | | | | | | with the water overlays. Experimentally disallow krakens (heads) to be placed in or move into shallow water. If the player wants to get rid of the source of all those tentacles he'll have to use ranged combat/spells or face the disadvantage of standing inside shallow water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10731 c06c8d41-db1a-0410-9941-cceddc491573
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-162-0/+0
| | | | | | | | | | | | It's possible that they make the water look too busy, but maybe I only need to get used to it. Also add some more alternative tiles for the plain dungeon floor and walls, and move around some spell tiles again. Also fix 2844278: melding stacks stat bonuses for Merfolk. Update change log for the starting stat and exclusion changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
* * Monsters shout only when they notice you (i.e. you are in sight).j-p-e-g2009-05-091-0/+0
| | | | | | | | | * Add a tile for out of range grids (lighter shade than out of sight). * Make Xom's repel stairs effect only happen during tension. * Add Z to keybind.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9755 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-0/+0
| | | | | | | | | | | has a really bad fashion sense. * Add a sticky flame marker for monsters. * Replace the trapdoor spider tile with a less original, but nicer one. * Improve shopping interface: replace "examine item" command with a toggle between browsing and shopping. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
* Tidy up tiles some more.j-p-e-g2008-12-285-0/+0
| | | | | | | | | Add subfolders for some armour types, demonic monsters, and reinstate some of the unused tiles that conceivably could see use in the future (e.g. for new unrandarts or for meta-commands) in an UNUSED folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-203-0/+0
| | | | | | | | | | yellow background for melded items in inventory. Allow higher level transformations (level 5 and above) to work even if your to-be-melded equipment is cursed, exempting weapons, as before. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7522 c06c8d41-db1a-0410-9941-cceddc491573
* Graphical support for range restrictions of spells in tiles mode. Clicking ↵ennewalker2008-10-052-0/+0
| | | | | | past the max range will now fire as far as it can, rather than just giving an error. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7135 c06c8d41-db1a-0410-9941-cceddc491573
* Adding health bars for monsters (and allies).ennewalker2008-09-165-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6936 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing draco, "tried", and shadow tiles issues caused by previous check-in. ↵ennewalker2008-08-235-0/+0
| | | | | | Adding transparency to a number of tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6851 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-23109-0/+0
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
* Large tiles-related changes. Platform-specific rendering removed and ↵ennewalker2008-07-152-0/+0
| | | | | | replaced with SDL/OpenGL. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6550 c06c8d41-db1a-0410-9941-cceddc491573
* Add a few new tiles, one the exclusion centre (I can't be the only onej-p-e-g2008-06-275-0/+0
| | | | | | | | | | | | | who has trouble to remove an exclusion because I can't find its centre) and four additional blood variations. They are all rather similar to the up to now only one - too similar, perhaps. In any case, those areas of bloodsoaked battlefields (such as you'll encounter in the Abyss or Pandemonium) look a bit more interesting now. The way the variant is chosen is unfortunately rather hacky, and might lead to unexpected patterns. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6176 c06c8d41-db1a-0410-9941-cceddc491573
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-121-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5768 c06c8d41-db1a-0410-9941-cceddc491573
* Modified monster halo slightly. I still don't like how it works with ↵ennewalker2008-04-251-0/+0
| | | | | | monster shadows, but there's really nothing that can be done with that right now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4623 c06c8d41-db1a-0410-9941-cceddc491573
* Moving player halo into the player tiles so that it can be layered on top of ↵ennewalker2008-04-241-0/+0
| | | | | | the shadow. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4587 c06c8d41-db1a-0410-9941-cceddc491573
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-232-0/+0
| | | | | | | | | | Add background tiles for TSO halo. I've tried around with several versions, and this is the best of those I came up with. It might still be annoying, or distracting, or whatever. Also, the player doll's shadow hides part of the halo which is weird. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4529 c06c8d41-db1a-0410-9941-cceddc491573
* As per dpeg's suggestion, change neutral =) to =|.ennewalker2008-03-241-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3850 c06c8d41-db1a-0410-9941-cceddc491573
* Adding graphic for neutral monsters. (A smiley face.)ennewalker2008-03-241-0/+0
| | | | | | Fixing a magic mapping issue. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3849 c06c8d41-db1a-0410-9941-cceddc491573
* Adding "unknown stair" marker for tiles.ennewalker2008-02-091-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3420 c06c8d41-db1a-0410-9941-cceddc491573
* Tile support to show travel exclusions.ennewalker2008-01-193-0/+0
| | | | | | | Added status graphic for poisoned monsters. Changing tile storage type from unsigned short to unsigned int to have room for more flag bits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3300 c06c8d41-db1a-0410-9941-cceddc491573
* Adding TODO placeholder logic for tiles that haven't been drawn yet.ennewalker2008-01-081-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3221 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles!ennewalker2008-01-0543-0/+0
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573