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path: root/crawl-ref/source/rltiles/dc-mon.txt
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* Re-add accidentally removed outlines from a number of monster tiles.Johanna Ploog2010-01-171-1/+0
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* Add purge's tiles for Dowan and Duvessa, yay! :DJohanna Ploog2010-01-171-0/+4
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* Remove my debugging lines.Johanna Ploog2010-01-171-3/+0
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* Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me.Johanna Ploog2010-01-171-1/+6
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* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-161-0/+3
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* Fix tiles compilation.Johanna Ploog2010-01-151-3/+3
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* Add purge's toadstool tiles.Johanna Ploog2010-01-151-1/+2
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* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-151-2/+8
| | | | | | The plain merfolk is only used for the corpse tile but I decided to add it anyway, especially as I'm considering using that for the base merfolk and the current fighter one for the impaler.
* Tweak slave tile and add a smaller alternative one.Johanna Ploog2010-01-141-0/+1
| | | | | The large one looks a bit too burly, the small one really puny. A combination of the two would be ideal.
* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-141-1/+2
| | | | Move the old turtle tile into UNUSED/monsters.
* Add a tile for Pikel.Johanna Ploog2010-01-131-0/+1
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* Reorder demons by glyph in dc-mon.txt.Johanna Ploog2010-01-101-2/+3
| | | | | | | | I was originally planning to add a preliminary tile for sixfirhy (red devil recoloured cyan) but then got confused about the pitchfork description. I took that to mean it's generated with a trident, but it isn't mentioned in mon-gear at all... So, should it get a weapon or not?
* Move undead monsters' tiles into subfolder dc-mon/undead.Johanna Ploog2010-01-081-7/+14
| | | | | It should be much easier now to sift through the monster tiles for the ones I'm looking for.
* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-081-0/+1
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* Add preliminary turtle tile.Johanna Ploog2010-01-081-0/+3
| | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now.
* Move nonliving monsters' tiles into subfolder dc-mon/nonliving.Johanna Ploog2010-01-081-10/+9
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* [291] New slime creature tiles (purge).Enne Walker2010-01-031-0/+2
| | | | | This adds a large and a titanic slime creature tile. Slightly edited from purge's original versions to be more vertically centered.
* Merge branch 'master' into ioodAdam Borowski2009-12-301-1/+50
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| * Merge branch 'master' into wizlabJude Brown2009-12-301-1/+32
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| | * Move the giant spore tile into the fungi_plants subfolder.Johanna Ploog2009-12-291-0/+2
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| | * And use it for the non-vinecovered statue tiles.Johanna Ploog2009-12-291-1/+1
| | | | | | | | | | | | Looks really odd on the recoloured ones.
| | * Add light and dark vine-covered statue bases.Jude Brown2009-12-291-1/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | Also, convert the weapons wielded by the current statue into overlays, and add relevant combination lines to dc-mon.txt to generate. The names may require changing if they cause confusion, or if unneeded, the section could be commented out. Also update the relevant vaults.
| * | Merge branch 'master' into wizlabJude Brown2009-12-291-0/+4
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| | * Move plant and fungi tiles into their own subdirectory.Johanna Ploog2009-12-281-0/+2
| | | | | | | | | | | | | | | | | | This seems sensible especially considering we'll also be adding tiles for the toadstool, bush, burning bush, and possibly more plants. That said, the folder could use some renaming itself. Not very creative right now.
| | * Add purge's ballistomycete tiles, thanks!Johanna Ploog2009-12-281-0/+2
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| * | Merge branch 'master' into wizlabJude Brown2009-12-281-0/+1
| |\| | | | | | | | | | | | | Conflicts: crawl-ref/source/rltiles/dc-mon.txt
| * | Merge branch 'master' into wizlabJude Brown2009-12-271-1/+3
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| * \ \ Merge branch 'master' into wizlabJude Brown2009-12-251-0/+5
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| * | | | Vine-covered golem tile for Erinya's Garden (purge).Jude Brown2009-12-221-0/+2
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| * | | | Merge branch 'master' into wizlabJude Brown2009-12-221-0/+2
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| * | | | | Add more tiles for Cigotuvi WizLab.Jude Brown2009-12-171-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This includes deformed human (sickly green, with a single wing), a deformed elf (horrible fleshy grey colour with a hole in the middle), and a deformed orc (missing an arm and part of its face). Also, add a tile for "flesh golem". This is basically a reworked stone golem, using some colours from the wall_flesh series of tiles. Might be a bit dark, but it looks okay at the minute.
| * | | | | Merge branch 'master' into wizlabJude Brown2009-12-171-2/+10
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| * | | | | | Add tiles for Wucad Mu's ghosts, descriptions.Jude Brown2009-12-111-0/+5
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* | | | | | | A (sucky) pair of tiles for Orb of Destruction.Adam Borowski2009-12-271-0/+1
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* | | | | | Add a tile for human slaves (purge).Jude Brown2009-12-271-0/+1
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* | | | | Actually use the archer statue tile in the corresponding vault definition.Johanna Ploog2009-12-261-0/+1
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* | | | | Move other statue tiles into the new dc-mon/statues folder.Johanna Ploog2009-12-261-1/+2
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* | | | New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+5
| |_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
* | | Add a tile for Nikola (purge).Jude Brown2009-12-221-0/+1
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* | | Add a tile for Khufu (purge).Jude Brown2009-12-191-0/+1
| |/ |/| | | | | Thanks!
* | Add a tile for Maurice. :)Johanna Ploog2009-12-171-0/+1
| | | | | | | | | | Might be a bit too hard to see on some textures, though I tested it in all branches.
* | Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-1/+1
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* | Add a tile for Crazy Yiuf.Johanna Ploog2009-12-131-0/+4
| | | | | | | | | | | | | | This is basically my old Grum design with a beard. :) Also reorder the nonhuman unique tiles in tilepick.cc by glyph and use the base monster tiles as placeholders for those that don't have a tile yet, which should be an improvement over displaying question marks.
* | Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-131-0/+3
| | | | | | | | | | Also add an older tile of Aizul I made before the guardian serpent decision into the UNUSED tiles folder. We can use it for some (other) naga unique.
* | Add a new guardian serpent tile. Move guardian naga tile -> UNUSED.Johanna Ploog2009-12-111-1/+1
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* | Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-1/+1
|/ | | | The tile is left untouched for now.
* New tile: plant_crypt for withered plants in Crypt vaults. (Eino)Jude Brown2009-12-101-0/+1
| | | | | Useable with the syntax "plant tile:withered_plant". Not strictly limited to Crypt, of course.
* Also remove Michael from dc-mon.txt.Johanna Ploog2009-12-061-1/+0
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* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+1
| | | | | | | | | A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp worms, but will follow you onto dry land. It has a tile, but after a quick play through of Swamp and using wizard mode to create some, it's quite difficult to see. Hopefully someone can improve the tile for me!
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-1/+1
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.