| Commit message (Collapse) | Author | Age | Files | Lines |
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The plain merfolk is only used for the corpse tile but I decided to add
it anyway, especially as I'm considering using that for the base merfolk
and the current fighter one for the impaler.
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The large one looks a bit too burly, the small one really puny.
A combination of the two would be ideal.
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Move the old turtle tile into UNUSED/monsters.
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I was originally planning to add a preliminary tile for sixfirhy
(red devil recoloured cyan) but then got confused about the pitchfork
description. I took that to mean it's generated with a trident, but
it isn't mentioned in mon-gear at all... So, should it get a weapon
or not?
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It should be much easier now to sift through the monster tiles for the ones
I'm looking for.
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It's a bit on the smallish side, having been originally intended for altar
decoration, and also a bit too dark. I've no idea how an alligator turtle
is supposed to look, so the two share the same tile for now.
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This adds a large and a titanic slime creature tile. Slightly edited
from purge's original versions to be more vertically centered.
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Looks really odd on the recoloured ones.
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Also, convert the weapons wielded by the current statue into overlays,
and add relevant combination lines to dc-mon.txt to generate. The names
may require changing if they cause confusion, or if unneeded, the
section could be commented out.
Also update the relevant vaults.
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This seems sensible especially considering we'll also be adding tiles for
the toadstool, bush, burning bush, and possibly more plants. That said, the
folder could use some renaming itself. Not very creative right now.
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Conflicts:
crawl-ref/source/rltiles/dc-mon.txt
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This includes deformed human (sickly green, with a single wing), a deformed
elf (horrible fleshy grey colour with a hole in the middle), and a
deformed orc (missing an arm and part of its face).
Also, add a tile for "flesh golem". This is basically a reworked stone
golem, using some colours from the wall_flesh series of tiles. Might be
a bit dark, but it looks okay at the minute.
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This re-uses several ideas from the Emerald Eye FR, and implements the
spell "Mislead": this grants the "Misled" status effect to the player,
and causes on-level monsters to appear (glyph, name and tile) to be
other monsters. Only their appearance is changed.
Healing potions and rain remove this status effect.
Mara also has a beefed-up version of the Rakshasa clone spell: it
instead creates an "exact" clone (slightly altered spells list, and
non-unique status for his clones). Only two will ever be created at
once.
Finally, he has the spell "Summon Player Ghost". This spell creates a
ghost of the player (though marked as a summon, meaning that it
(shouldn't) register a milestone, though it will be treated as a
self-ghost kill) that is hostile. Only one of these should be existant
at any one point in time.
I'm pretty sure that I haven't broken anything, but would definitely
appreciate someone sanity-checking this commit.
Known minor issue: Kirke's summon ugly things being cast while having
the Misled status causes them to show up with no glyph.
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Thanks!
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Might be a bit too hard to see on some textures, though I tested it in all
branches.
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This is basically my old Grum design with a beard. :)
Also reorder the nonhuman unique tiles in tilepick.cc by glyph and use the
base monster tiles as placeholders for those that don't have a tile yet,
which should be an improvement over displaying question marks.
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Also add an older tile of Aizul I made before the guardian serpent decision
into the UNUSED tiles folder. We can use it for some (other) naga unique.
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The tile is left untouched for now.
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Useable with the syntax "plant tile:withered_plant". Not strictly
limited to Crypt, of course.
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A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp
worms, but will follow you onto dry land.
It has a tile, but after a quick play through of Swamp and using wizard
mode to create some, it's quite difficult to see. Hopefully someone can
improve the tile for me!
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This brings it in line with all the other "drake" monsters: "swamp
drake", "death drake", etc. I don't believe this change is contentious,
and I hopefully haven't broken tiles build.
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