| Commit message (Collapse) | Author | Age | Files | Lines |
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Oh, and I forgot to remove the old rslow tile in my last commit.
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I'm not sure how to visualize contaminated chunks, so they haven't got
an icon yet (maybe use coagulated blood?) Also, I've opted to only show
the icons for rotten chunks if the character is capable of eating them.
Otherwise, them being rotten is all that's of interest to the player.
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Also reorder weapon tiles in dc-item.txt by skills and distribute the gem tiles
(gold, stone, rock) as appropriate into the misc and weapon/ranged folders.
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This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
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I just duplicated the player robe_clouds.png to urand_clouds.png.
No idea if this is correct.
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struck.
The exact resists are not yet filled in, we'd need to interrogate zelgadis who
provided the idea.
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* Rename some tiles and tile folders.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10054 c06c8d41-db1a-0410-9941-cceddc491573
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with 2 or more variants get a random one whenever the buffer is
refilled. Right now the following tiles are variable like that:
* Item: orb of Zot (should be the only animated item in the game)
* Features: portal, abyssal exit, altars to Xom/Makhleb, lava
I also added tiles for the crystal spear (nice) and the ratskin cloak
(abysmal). I also tidied up the tiles some more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
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Move randart spellbook tiles into subfolder /artefact, like for other
artefacts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8290 c06c8d41-db1a-0410-9941-cceddc491573
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Add subfolders for some armour types, demonic monsters, and reinstate
some of the unused tiles that conceivably could see use in the future
(e.g. for new unrandarts or for meta-commands) in an UNUSED folder.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7757 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7752 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7690 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7689 c06c8d41-db1a-0410-9941-cceddc491573
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with a few new creations. :)
* Move tiles for unrandarts and fixedarts into artefact/ subfolders.
* Move the Knife of Accuracy into the unrandart list.
* Add a lab vault containing a hungry ghost (maybe should be rarer).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7680 c06c8d41-db1a-0410-9941-cceddc491573
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* Add a new tile each for the flaming corpse and trapdoor spider.
* Add a sticky flame overlay for the player tile.
* Move all unique monsters into dc-mon/unique (minus Adolf).
* Remove comments and commented out monsters from the tile definitions.
* Minor comment fixes and code cleanup.
I'm really starting to get the hang of the tile creation. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
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* Really use Cocytus tiles for the Ice Cave.
* Add a small lab vault containing the trapdoor spider because it just
fits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7655 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6974 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6911 c06c8d41-db1a-0410-9941-cceddc491573
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labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6910 c06c8d41-db1a-0410-9941-cceddc491573
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Adding transparency to a number of tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6851 c06c8d41-db1a-0410-9941-cceddc491573
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Added PNG and non-palettized image input. Added PNG output. Added better tile
packing and support for tiles of different sizes. Converted all BMPs to PNGs
(for space and explicit transparency reasons.) Added the 48x32 pandemonium
demon tiles, but these are not yet used in game. Added Bill B.'s portal tile
(finally).
The Win32 makefiles are not updated quite yet and thus will not build. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5085 c06c8d41-db1a-0410-9941-cceddc491573
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Add background tiles for TSO halo. I've tried around with several
versions, and this is the best of those I came up with. It might still
be annoying, or distracting, or whatever. Also, the player doll's shadow
hides part of the halo which is weird.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4529 c06c8d41-db1a-0410-9941-cceddc491573
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Stlth-). I already added a new tile, which looks rather atrocious, I
think. The dire lajatang tile is now used for any branded lajatang.
Also renamed a few tile files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4527 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4439 c06c8d41-db1a-0410-9941-cceddc491573
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chance when equipped, as was claimed in unrand.h.
Make Beogh throw weapons of electrocution (rather than orc slaying) at
non-Orcs getting this retribution effect by drawing the card of Wrath.
Replace the "Holy Armour of Zin" with the "amulet of the Air" (as
suggested by Lemuel). Added the necessary tile, too - my first tile made
totally from scratch, and I'm totally proud of it, whoohoo!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4405 c06c8d41-db1a-0410-9941-cceddc491573
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Added missing/new tiles.
Player tiles and item tiles now more consistent with each other.
Unrandarts now more distinct from their mundane counterparts.
Graphics more consistent with descriptions/colors from unrand.h.
Removed more old, ugly, unused tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4074 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4066 c06c8d41-db1a-0410-9941-cceddc491573
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distinct potion types to make stacking easier. Coagulated blood
is not created randomly, and aging potions of blood turn into
potions of coagulated blood, so none of that changed. Well,
except the name: congealed -> coagulated. This also means that
they now have distinct descriptions, though seeing potions in
your inventory coagulate will identify both of them.
And I checked: potions in shops will coagulate as well and
disappear. Coagulated blood is cheaper, but if you need it you
won't want to wait around, right?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3864 c06c8d41-db1a-0410-9941-cceddc491573
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Rearranging staff and rod art assets.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3478 c06c8d41-db1a-0410-9941-cceddc491573
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staff types share the same description.
Removing old Nethack item tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3425 c06c8d41-db1a-0410-9941-cceddc491573
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Removing more unused Nethack tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3220 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3205 c06c8d41-db1a-0410-9941-cceddc491573
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Improved yaktaur captain icon.
Removing unused nethack misc item tiles.
Better vampire tiles.
Fixed rim logic when composing tiles for tilesheet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3200 c06c8d41-db1a-0410-9941-cceddc491573
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