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* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-161-0/+0
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* Replace the contaminated chunk icon with a less intrusive one.Johanna Ploog2010-01-142-0/+0
| | | | Oh, and I forgot to remove the old rslow tile in my last commit.
* Use the old rslow tile for "stasis and add a preliminary one for "faith.Johanna Ploog2010-01-142-0/+0
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* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-091-0/+0
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* Rename corpse.png -> chunk.png, corpse_rotten.png -> chunk_rotten.pngJohanna Ploog2010-01-092-0/+0
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* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-094-0/+0
| | | | | | | I'm not sure how to visualize contaminated chunks, so they haven't got an icon yet (maybe use coagulated blood?) Also, I've opted to only show the icons for rotten chunks if the character is capable of eating them. Otherwise, them being rotten is all that's of interest to the player.
* Tweak "hat of Pondering" tile to be less garish.Johanna Ploog2010-01-071-0/+0
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* Re-use the Ring of Evasion brand for weapons of evasion.Jude Brown2010-01-071-0/+0
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* Move ranged weapon tiles into new weapon/ranged folder.Johanna Ploog2010-01-0620-0/+0
| | | | | Also reorder weapon tiles in dc-item.txt by skills and distribute the gem tiles (gold, stone, rock) as appropriate into the misc and weapon/ranged folders.
* Reuse potion icons for new needle brands: slow, sickness, paralysis, rage, ...Johanna Ploog2010-01-065-0/+0
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* Remove hand crossbows.Jude Brown2009-12-312-0/+0
| | | | | | | | | | | | | | | | | | This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
* Add reaping brand tile by rsaarelm, thanks!Johanna Ploog2009-12-191-0/+0
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* Add the unrandart "hat of Pondering" (ponderousness).Johanna Ploog2009-12-151-0/+0
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* Add tile for Scroll of Silence (purge).Jude Brown2009-12-021-0/+0
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* Fix tiles compile.Robert Vollmert2009-11-281-0/+0
| | | | | I just duplicated the player robe_clouds.png to urand_clouds.png. No idea if this is correct.
* Fixedart: shield of the gong. Wakes up everyone in a large radius on being ↵Adam Borowski2009-11-131-0/+0
| | | | | | | struck. The exact resists are not yet filled in, we'd need to interrogate zelgadis who provided the idea.
* Tiles for captain's cutlass and storm_bow.Adam Borowski2009-11-122-0/+0
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* Icon for the "guardian spirit" amulet type.Adam Borowski2009-10-111-0/+0
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* Unrandart: hat of the Bear Spirit {+2, Spirit rN+ MR +Rage}Adam Borowski2009-10-051-0/+0
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* * Also allow definition of equipment tiles in art-data.txt.j-p-e-g2009-06-261-0/+0
| | | | | | | * Rename some tiles and tile folders. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10054 c06c8d41-db1a-0410-9941-cceddc491573
* Add more semi-animations to the dungeon. This just means that some tilesj-p-e-g2009-06-255-0/+0
| | | | | | | | | | | | | with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
* Rename Transmigration -> Transmutation.j-p-e-g2009-01-117-0/+0
| | | | | | | | Move randart spellbook tiles into subfolder /artefact, like for other artefacts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573
* Adding a few randart book tiles (and using a few from UNUSED.)ennewalker2009-01-077-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8290 c06c8d41-db1a-0410-9941-cceddc491573
* Tidy up tiles some more.j-p-e-g2008-12-2829-0/+0
| | | | | | | | | Add subfolders for some armour types, demonic monsters, and reinstate some of the unused tiles that conceivably could see use in the future (e.g. for new unrandarts or for meta-commands) in an UNUSED folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
* Actually add the chaos brand tile...j-p-e-g2008-12-061-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7757 c06c8d41-db1a-0410-9941-cceddc491573
* [2311141] Adding tile for scroll of vulnerability.ennewalker2008-12-061-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7752 c06c8d41-db1a-0410-9941-cceddc491573
* Also add the armour/artefact folder.j-p-e-g2008-11-2921-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7690 c06c8d41-db1a-0410-9941-cceddc491573
* Really rename dc-co.txt -> dc-corpse.txt, and readd the armour tiles folder.j-p-e-g2008-11-2979-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7689 c06c8d41-db1a-0410-9941-cceddc491573
* * Add icons for weapon brands, mostly borrowing from potions/wands andj-p-e-g2008-11-28168-0/+0
| | | | | | | | | | with a few new creations. :) * Move tiles for unrandarts and fixedarts into artefact/ subfolders. * Move the Knife of Accuracy into the unrandart list. * Add a lab vault containing a hungry ghost (maybe should be rarer). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7680 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-283-0/+0
| | | | | | | | | | | | | * Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-2711-0/+0
| | | | | | | | | * Really use Cocytus tiles for the Ice Cave. * Add a small lab vault containing the trapdoor spider because it just fits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7655 c06c8d41-db1a-0410-9941-cceddc491573
* Added new monster draconian tiles. Improved ring and amulet graphics. ↵ennewalker2008-09-2515-0/+0
| | | | | | Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6974 c06c8d41-db1a-0410-9941-cceddc491573
* Using new bardiche tile instead of old lochaber axe one.ennewalker2008-09-121-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6911 c06c8d41-db1a-0410-9941-cceddc491573
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have ↵ennewalker2008-09-1257-0/+0
| | | | | | labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6910 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing draco, "tried", and shadow tiles issues caused by previous check-in. ↵ennewalker2008-08-232-0/+0
| | | | | | Adding transparency to a number of tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6851 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231179-0/+0
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
* Fix BR 1959133 (Shiori): change Ancus to Ankus.dploog2008-05-161-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5085 c06c8d41-db1a-0410-9941-cceddc491573
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-231-0/+0
| | | | | | | | | | Add background tiles for TSO halo. I've tried around with several versions, and this is the best of those I came up with. It might still be annoying, or distracting, or whatever. Also, the player doll's shadow hides part of the halo which is weird. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4529 c06c8d41-db1a-0410-9941-cceddc491573
* Replace the dire lajatang with the cloak of Starlight (rElec, rC+, EV+4,j-p-e-g2008-04-234-0/+0
| | | | | | | | | Stlth-). I already added a new tile, which looks rather atrocious, I think. The dire lajatang tile is now used for any branded lajatang. Also renamed a few tile files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4527 c06c8d41-db1a-0410-9941-cceddc491573
* Add shadowing to the amulet of the Air tile.j-p-e-g2008-04-211-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4439 c06c8d41-db1a-0410-9941-cceddc491573
* Make randarts with the CURSED property recurse themselves with 1/3j-p-e-g2008-04-201-0/+0
| | | | | | | | | | | | | | chance when equipped, as was claimed in unrand.h. Make Beogh throw weapons of electrocution (rather than orc slaying) at non-Orcs getting this retribution effect by drawing the card of Wrath. Replace the "Holy Armour of Zin" with the "amulet of the Air" (as suggested by Lemuel). Added the necessary tile, too - my first tile made totally from scratch, and I'm totally proud of it, whoohoo! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4405 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles (un)randart overhaul:ennewalker2008-04-0526-0/+0
| | | | | | | | | | Added missing/new tiles. Player tiles and item tiles now more consistent with each other. Unrandarts now more distinct from their mundane counterparts. Graphics more consistent with descriptions/colors from unrand.h. Removed more old, ugly, unused tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4074 c06c8d41-db1a-0410-9941-cceddc491573
* Adding tile graphic for holy word.ennewalker2008-04-041-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4066 c06c8d41-db1a-0410-9941-cceddc491573
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-262-0/+0
| | | | | | | | | | | | | | | | distinct potion types to make stacking easier. Coagulated blood is not created randomly, and aging potions of blood turn into potions of coagulated blood, so none of that changed. Well, except the name: congealed -> coagulated. This also means that they now have distinct descriptions, though seeing potions in your inventory coagulate will identify both of them. And I checked: potions in shops will coagulate as well and disappear. Coagulated blood is cheaper, but if you need it you won't want to wait around, right? git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
* Adding scroll of fog graphic.ennewalker2008-03-251-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3864 c06c8d41-db1a-0410-9941-cceddc491573
* Adding different art for staves and rods so that they no longer look identical.ennewalker2008-02-2948-0/+0
| | | | | | Rearranging staff and rod art assets. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3478 c06c8d41-db1a-0410-9941-cceddc491573
* Adding icons (from Denzi) for identified staves and rods, now that identical ↵ennewalker2008-02-1099-0/+0
| | | | | | | | staff types share the same description. Removing old Nethack item tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3425 c06c8d41-db1a-0410-9941-cceddc491573
* Adding naga and centaur barding tiles to replace bad placeholder art.ennewalker2008-01-0845-0/+0
| | | | | | Removing more unused Nethack tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3220 c06c8d41-db1a-0410-9941-cceddc491573
* Removing unused Nethack wand tiles.ennewalker2008-01-0527-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3205 c06c8d41-db1a-0410-9941-cceddc491573
* Adding deck type and subtype icons.ennewalker2008-01-0552-0/+0
| | | | | | | | | Improved yaktaur captain icon. Removing unused nethack misc item tiles. Better vampire tiles. Fixed rim logic when composing tiles for tilesheet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3200 c06c8d41-db1a-0410-9941-cceddc491573