| Commit message (Collapse) | Author | Age | Files | Lines |
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Added %variation, %repeat, %desat, %lum, %hue, %pal, %resetcol commands
to rltiles. Also, multiple enum synonyms can now be specified.
Documentation on all rltiles commands is forthcoming. Sorry.
Added coloured variations for a number of floor and wall tiles, removing
duplicate source art where it made sense. The variations probably need
some adjusting to look less like fruit salad.
COLOUR in a vault specification will now automatically try to pick
coloured variations of basic floor and rock wall tiles by default. It
will also pick coloured variations of any tiles specified by
FTILE/RTILE/TILE.
I'll leave it as an exercise for due to generalize this to features and
monsters. tile_dngn_coloured (and corresponding functions for other tile
sheets) can be used to look up coloured variations for a given tile
index.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10373 c06c8d41-db1a-0410-9941-cceddc491573
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labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6910 c06c8d41-db1a-0410-9941-cceddc491573
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Added PNG and non-palettized image input. Added PNG output. Added better tile
packing and support for tiles of different sizes. Converted all BMPs to PNGs
(for space and explicit transparency reasons.) Added the 48x32 pandemonium
demon tiles, but these are not yet used in game. Added Bill B.'s portal tile
(finally).
The Win32 makefiles are not updated quite yet and thus will not build. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
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