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* Use purge's Pikel tile.Johanna Ploog2010-01-141-0/+0
* Also handle alligator snapping turtle's corpse tile.Johanna Ploog2010-01-141-1/+2
* Tweak slave tile and add a smaller alternative one.Johanna Ploog2010-01-143-0/+1
* Fix turtle corpse tile.Eino Keskitalo2010-01-141-1/+1
* Add shadows to mermaid/siren/Ilsuiw tiles.Johanna Ploog2010-01-146-0/+0
* Recolour Dissolution. The old colours (green/red) really clashed awfully.Johanna Ploog2010-01-141-0/+0
* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-144-1/+2
* Clean up some of the wizlab tiles.Johanna Ploog2010-01-134-0/+0
* Clean up and recolour Sonja's tile.Johanna Ploog2010-01-131-0/+0
* Add a tile for Pikel.Johanna Ploog2010-01-132-0/+1
* Also reduce weights for the special flesh wall tiles.Johanna Ploog2010-01-121-0/+4
* Make water bubbles in Shoals' deep water "animation" rarer.Johanna Ploog2010-01-129-0/+15
* Also add wave tiles for deep water. The water masks still look wonky.Johanna Ploog2010-01-129-0/+12
* In tile-dngn.html display tile weights as percent values.Johanna Ploog2010-01-121-4/+8
* Replace another tile duplication with a weight setting.Johanna Ploog2010-01-111-1/+2
* Only display tile probabilities in the dngn html file.Johanna Ploog2010-01-111-6/+16
* Replace the triple-defined water tiles with the appropriate %weights.Johanna Ploog2010-01-111-7/+8
* List tile weights in tile-dngn.html.Johanna Ploog2010-01-111-2/+7
* Implement rltiles %weight command and skewed dngn tile probabilities.Johanna Ploog2010-01-115-3/+57
* Reorder demons by glyph in dc-mon.txt.Johanna Ploog2010-01-101-2/+3
* New type of cloud: thick gloom.Jude Brown2010-01-102-0/+2
* Adding some unused floor tiles from Denzi.Enne Walker2010-01-094-0/+0
* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-092-0/+3
* Rename corpse.png -> chunk.png, corpse_rotten.png -> chunk_rotten.pngJohanna Ploog2010-01-093-4/+4
* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-095-1/+19
* Move undead monsters' tiles into subfolder dc-mon/undead.Johanna Ploog2010-01-0839-7/+16
* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-083-0/+2
* Add preliminary turtle tile.Johanna Ploog2010-01-083-4/+9
* Move nonliving monsters' tiles into subfolder dc-mon/nonliving.Johanna Ploog2010-01-0825-10/+9
* Give Kirke's tile a staff and remove her from the weapon offset function.Johanna Ploog2010-01-081-0/+0
* Greatly improve tiles for mermaids, sirens and Ilsuiw.Johanna Ploog2010-01-086-0/+0
* Clean up harpy tile.Johanna Ploog2010-01-081-0/+0
* Fix 0000353: Make Agnes' tile wield a lajatang.Johanna Ploog2010-01-071-0/+0
* Tweak "hat of Pondering" tile to be less garish.Johanna Ploog2010-01-071-0/+0
* Re-use the Ring of Evasion brand for weapons of evasion.Jude Brown2010-01-072-0/+1
* Clean up shark tile.Johanna Ploog2010-01-061-0/+0
* Tweak Nikola's tile to make him look like his hair is standing on end.Johanna Ploog2010-01-061-0/+0
* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-063-0/+1
* Move ranged weapon tiles into new weapon/ranged folder.Johanna Ploog2010-01-0621-25/+23
* Reuse potion icons for new needle brands: slow, sickness, paralysis, rage, ...Johanna Ploog2010-01-066-2/+7
* [291] New slime creature tiles (purge).Enne Walker2010-01-034-0/+2
* Move recently removed tiles into UNUSED subfolders.Johanna Ploog2010-01-033-0/+0
* Renaming ambiguous rltiles command.Enne Walker2010-01-022-17/+17
* Fix tiles compile, mark Poison Ammunition unused. (Napkin)Jude Brown2010-01-022-1/+0
* Merge branch 'iood'Adam Borowski2009-12-314-0/+2
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| * Merge branch 'master' into ioodAdam Borowski2009-12-3047-1/+73
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| * | A (sucky) pair of tiles for Orb of Destruction.Adam Borowski2009-12-274-0/+2
* | | Remove hand crossbows.Jude Brown2009-12-313-2/+0
* | | Make Crawl use corpse tiles for aquatic monsters.Johanna Ploog2009-12-311-0/+11
* | | Add wave tiles to smoothen the transition between shallow water and floor.Johanna Ploog2009-12-309-0/+12
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