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* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-9/+8
* Erase closed shops from the overmap.j-p-e-g2008-12-071-0/+6
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-4/+13
* Non-weighted themed randart spellbooks, and prices for randart spellbooks.zelgadis2008-12-051-0/+21
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-0/+1
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-0/+2
* Remove message about which items you bought in a shop as that'sj-p-e-g2008-11-221-28/+13
* Add miscellaneous minor fixes.dolorous2008-11-181-3/+3
* Add a few apostrophe-related cleanups.dolorous2008-10-131-2/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-6/+0
* Automatically inscribe randart weapons/armour with their properties whenj-p-e-g2008-08-061-3/+8
* * Note items bought in shops along with their pricej-p-e-g2008-08-061-14/+29
* FR 2026227: Make $ list current gold.j-p-e-g2008-08-011-3/+14
* Fix 2033249: endgame and shop inventory browsing didn't allow examiningharanp2008-07-301-1/+1
* Massive overhaul to move towards coord_def().haranp2008-07-301-8/+7
* Fix 2028969: excess comma in autoinscriptions of brand-only artefacts.j-p-e-g2008-07-271-3/+8
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-12/+13
* Fix dangling inscription for coagulated blood.j-p-e-g2008-07-151-23/+18
* Apply Yelve Yakut's patch to improve the shop interface. Selecting stuffj-p-e-g2008-07-141-48/+182
* For jewellery with pluses and wands, only make an ident note when thezelgadis2008-06-191-1/+1
* Use the menu item colour prefixes with note_items, so that (for example)zelgadis2008-06-141-0/+6
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-1/+1
* Finally fix 1868761: Books in shops being noted as identified over andj-p-e-g2008-05-201-15/+18
* Fix BR 1959133 (Shiori): change Ancus to Ankus.dploog2008-05-161-1/+1
* Rename the "blessed blade" the "blessed eudemon blade", so that the name dolorous2008-05-071-6/+10
* Refix confusion resistance checks to include plants and zombies. For thej-p-e-g2008-04-251-1/+1
* Allow monsters to pick up and exchange armour if they find somethingj-p-e-g2008-04-251-2/+2
* Shop fixes.ennewalker2008-04-221-9/+27
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-24/+24
* For 1924228. Shop prompts and welcome and things are printed in the messagepauldubois2008-03-291-63/+58
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-261-1/+2
* Fix 1923913: blood spattering into fountainsj-p-e-g2008-03-241-1/+0
* "stashes" was both a global variable and a member variable... confusing!pauldubois2008-03-231-2/+2
* Another one of those mixed commits.j-p-e-g2008-03-201-2/+7
* Implement [1891388]: Make Holy Word available in scroll form.dolorous2008-02-211-0/+1
* Fix collision between gotoxy(int,int,int) and DOS djgpp gotoxy().dshaligram2008-01-251-5/+5
* Removed DISRUPTION brand and added DRAGON_SLAYING.j-p-e-g2008-01-071-1/+1
* Tiles!ennewalker2008-01-051-2/+6
* Fix [1813286]: Rename the lochaber axe to the bardiche, and change its dolorous2007-12-141-1/+1
* Helmets, helms, caps and wizard hats now have their own subtypes, asharanp2007-12-101-0/+3
* Don't ID-note when examining books in a shop.haranp2007-11-301-1/+2
* Fixed 1825223: unknown curses don't leak information in prices.haranp2007-11-051-3/+3
* Forgetfulness removed; it's now a scroll of fog with a 1-in-10 chanceharanp2007-10-161-1/+3
* Added new field seen_context to the monsters class, which can be setzelgadis2007-10-161-0/+1
* Removed amnesia/forgetfullness trap, mutation and scroll. Thezelgadis2007-10-151-1/+0
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+2
* &L can place encompass levels, and is more aggressive about overwritingdshaligram2007-07-291-1/+1
* Added potions of resistance, which give fire, electricity and cold resist forharanp2007-07-231-0/+3
* Updated level-design.txt.dshaligram2007-07-211-0/+8
* Vampires, yay! Credit mostly goes to Jarmo, thoughj-p-e-g2007-07-141-0/+1