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* Apply more commits into 0.4 branch, again mostly by Haran:j-p-e-g2008-12-081-10/+17
* Trunk->0.4 r6716: Fix broken skill titles for certain skills such as Necroman...dshaligram2008-07-291-75/+127
* Fix 1870427: Max hp misreported if frail and rotted.j-p-e-g2008-07-061-37/+1
* Add spelling fixes.dolorous2008-07-061-1/+1
* Update tutorial information for the 'm' and 'a' screens.j-p-e-g2008-06-191-3/+15
* Outsource the tutorial descriptions of skills, and make them searchablej-p-e-g2008-06-181-16/+57
* Add more miscellaneous minor fixes.dolorous2008-06-161-2/+2
* Move the tutorial descriptions of gods' likes and dislikes intoj-p-e-g2008-06-151-1/+1
* Cleaned up skill percentage calculation. Should fix 1929156.haranp2008-06-151-12/+12
* Change display of aptitudes (both !m and ?%) to true values: dploog2008-06-041-14/+0
* Commit a few changes, mostly clean-up.j-p-e-g2008-06-011-17/+28
* Some spacing clean-up in the tutorial code (thanks for the additions,j-p-e-g2008-05-271-15/+9
* Modify skill titles j-p-e-g2008-05-261-68/+88
* Fix typo in skills.j-p-e-g2008-05-241-3/+2
* Change skill titles as discussed in FR 1957095. There might have to be aj-p-e-g2008-05-241-40/+94
* Clean up the non-stacking of Zin's divine boosts and the equivalent dolorous2008-05-151-5/+3
* Add still more minor cosmetic fixes.dolorous2008-05-151-1/+1
* Properly enforce the aforementioned limitation if the player gets the dolorous2008-05-091-3/+5
* Don't allow divine robustness to stack with the robust mutation.dolorous2008-05-091-1/+1
* To make Zin's Revitalisation less of a potion effect, consoliodate the dolorous2008-05-081-0/+1
* Remove unneeded blank lines.dolorous2008-04-271-3/+0
* Fix tiles compile (in a hacky way, since I don't know what the mp/hpj-p-e-g2008-04-181-1/+1
* Another modification of autotargetting submerged monsters, based offj-p-e-g2008-04-171-5/+5
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-30/+31
* Tweak Vampires, part Ij-p-e-g2008-03-061-16/+16
* [FR 1816805] Implementing a new species/classes order on the characterj-p-e-g2008-03-021-86/+0
* Fix collision between gotoxy(int,int,int) and DOS djgpp gotoxy().dshaligram2008-01-251-5/+5
* s/LONG_SWORDS/LONG_BLADES/ (cbus).dshaligram2008-01-101-38/+38
* [1858820] Hill Orc Throwing aptitude changed: 130 -> 100.dshaligram2007-12-281-1/+1
* Randarts can now be autoinscribed from the 'v' screen.haranp2007-12-051-170/+95
* Removed: safe_autopickup, safe_zero_exp, lowercase_invocations,haranp2007-11-161-4/+1
* Unarmed title is based on base, not modified, stats [1821727]haranp2007-10-301-2/+4
* Transform fixes for trunk.dshaligram2007-10-281-14/+17
* Another mutation commit. Sorry, I couldn't resist.j-p-e-g2007-10-281-0/+4
* Type safety and code cleanup.haranp2007-10-251-1/+1
* Fixed elven fighters getting Armour skill instead of Dodging. Fixed deep elf ...dshaligram2007-10-021-1/+1
* Fixed bad species name (eg: deep elves with the bows title) in dump because o...dshaligram2007-10-011-4/+4
* This commit breaks save file compatability.zelgadis2007-09-301-1/+0
* Fix wording for translucent rock walls (1798932).j-p-e-g2007-09-261-1/+1
* Previous commit applied to trunk:j-p-e-g2007-09-201-1/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+1
* Reintroducing Throwing.j-p-e-g2007-09-111-40/+40
* Another one with a multitude of (smallish) changes.j-p-e-g2007-09-041-5/+6
* Another variety of changes.j-p-e-g2007-09-031-1/+1
* PCs who start with spells should always have Spellcasting skill,haranp2007-07-221-1/+1
* Corona overrides invisibility. To check if something is *really* invisible, usedshaligram2007-07-151-1/+1
* Vampires, yay! Credit mostly goes to Jarmo, thoughj-p-e-g2007-07-141-0/+43
* Implemented Shuffle card.haranp2007-07-141-1/+1
* Acquirement retries were useless because the object sub-type was not beingdshaligram2007-07-091-2/+2
* Spellcasting, Evocations and Invocations are now displayed modified in theharanp2007-07-021-1/+15