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* Backport r10443: generalized way of dealing with "disconnect at --more--"zelgadis2009-07-281-0/+12
* Backport r10380, and also backport flavour messages for entering Zot.j-p-e-g2009-07-231-9/+5
* Backport the applicable parts of r10364.j-p-e-g2009-07-221-3/+10
* Backport r10360/1 for a number of bug fixes.j-p-e-g2009-07-201-2/+3
* Backport r10255 to 0.5.j-p-e-g2009-07-171-2/+2
* * AutoID rings of teleport control after teleporting.j-p-e-g2009-05-301-1/+7
* Add minor cosmetic fixes.dolorous2009-05-081-2/+2
* Simplify.dolorous2009-04-221-7/+3
* * Fix non-prompting when firing through allies.j-p-e-g2009-04-201-1/+9
* Fix [2722767]: Since Twisted Resurrection creates permanent monsters, dolorous2009-04-171-1/+1
* Add miscellaneous minor fixes.dolorous2009-04-171-4/+6
* Add spacing fix.dolorous2009-03-151-2/+2
* Per jpeg's suggestion, add a "desecrate orcish remains" conduct for dolorous2009-03-151-0/+25
* Add yet more miscellaneous minor fixes.dolorous2009-03-151-2/+2
* Add yet more minor cosmetic fixes.dolorous2009-03-141-3/+3
* Add still more miscellaneous minor fixes.dolorous2009-03-141-17/+20
* Simplify.dolorous2009-03-141-4/+4
* Add more miscellaneous minor fixes.dolorous2009-03-141-8/+7
* Add more miscellaneous minor fixes.dolorous2009-03-141-11/+10
* Add miscellaneous minor fixes.dolorous2009-03-141-6/+15
* Comment fix.dolorous2009-03-091-1/+1
* When trying to animate single undead, only count instances of remains dolorous2009-03-091-1/+3
* Add miscellaneous minor fixes.dolorous2009-03-031-1/+1
* Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeingharanp2009-02-161-47/+51
* Lots more cleanups. haranp2009-02-151-1/+1
* Remove a great many cases where mgrd is accessed directly in favourharanp2009-02-131-22/+19
* Clearing trapping nets moved into player::moveto() and level change.haranp2009-02-121-13/+1
* [2070013]: newly created, animated, etc. friendly monsters now default toharanp2009-02-031-16/+9
* Clean up Animate Dead. Also fix messaging.haranp2009-01-301-82/+43
* Make messages for animating single skeletons/corpses versus multiple dolorous2009-01-231-10/+20
* Add spacing fix.dolorous2009-01-231-1/+1
* Make stupid undead not pick up ranged weapons or missiles, since they dolorous2009-01-221-3/+13
* After some thought, for now, remove stupid undead not retaining dolorous2009-01-221-7/+1
* Fix equip_undead() to make stupid undead not pick up alternate weapons dolorous2009-01-221-20/+10
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-191-1/+2
* Allow for the creation of named zombies and spectral things from namedzelgadis2009-01-111-2/+2
* Code cleanups again, fix Twist.haranp2009-01-101-28/+29
* Clean up Selective Amnesia. Sif Muna worshippers no longer get autosuccessharanp2009-01-091-50/+45
* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-081-5/+2
* Add another comment fix.dolorous2009-01-081-1/+2
* Add more comment fixes.dolorous2009-01-081-4/+6
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-081-9/+44
* Get "The dead are walking!" message working for the arena.zelgadis2009-01-071-2/+2
* Add one last minor cosmetic fix.dolorous2009-01-071-0/+1
* In equip_undead(), don't equip the undead with holy items.dolorous2009-01-071-0/+4
* Consolidate the routines for naming zombified uniques.dolorous2009-01-061-9/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-27/+36
* Add more minor cosmetic fixes.dolorous2009-01-031-3/+4
* Attempt to fix oddity when equipping undead when e.g. an orc warrior dolorous2009-01-031-3/+1