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* Fix [2482708]: When searching for equipment in a pile of items in dolorous2009-01-021-5/+1
* Add spacing fixes.dolorous2009-01-021-1/+1
* Add yet one more minor cosmetic fix.dolorous2009-01-021-0/+1
* Add one last minor cosmetic fix.dolorous2009-01-021-0/+1
* Add more minor cosmetic fixes.dolorous2009-01-021-3/+4
* Make enslaved souls the EC_UNHOLY color, and make zombies shovable.dolorous2008-12-231-1/+1
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-3/+10
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-081-1/+1
* Activated code that equips raised dead with the equipment they died withzelgadis2008-12-041-8/+3
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-0/+12
* * Rename beheld -> mesmerised.j-p-e-g2008-12-011-7/+7
* Melded equipment may no longer be cursed, uncursed, or enchanted.j-p-e-g2008-11-101-1/+2
* And rename _raise_corpse() to _raise_remains().dolorous2008-11-091-3/+3
* For consistency, rename _is_animatable_corpse() to dolorous2008-11-091-3/+3
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-11/+22
* Consolidate the routines to remove the player's condensation shield into dolorous2008-11-071-4/+2
* Apply the first part of the labyrinth tweaks:j-p-e-g2008-11-041-1/+29
* Add yet another minor cosmetic fix.dolorous2008-11-031-2/+0
* Add more holy being-related cleanups.dolorous2008-10-301-2/+0
* Also rename animate_a_corpse() to animate_remains().dolorous2008-10-191-5/+5
* Rewrite of beam.cc: put all beam data in one place. Might be buggy.haranp2008-10-091-27/+23
* And enable the "attack friend" conduct in the right place.dolorous2008-10-081-1/+1
* Expand mons_itemuse() to work at the individual monster level, as well.dolorous2008-10-061-1/+1
* Expand handling of monster intelligence and zombifiability to work on dolorous2008-10-061-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-10/+4
* Some cleanup (replacing you.duration[DUR_CONF] with you.confused())haranp2008-10-031-1/+1
* * Make movement restrictions when beheld also apply to blinking andj-p-e-g2008-10-031-5/+33
* Make handling of undead versus demonic abominations consistent.dolorous2008-10-031-0/+3
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-18/+9
* Fix 2134320: mummy curse had disappeared.haranp2008-09-291-2/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-6/+0
* [2094619] Animate dead cast when player is butchering could produce spurious ...dshaligram2008-09-061-23/+14
* Massive overhaul to move towards coord_def().haranp2008-07-301-192/+155
* Fix 2021696: allow_self_target = no even forbidding self-targetting forj-p-e-g2008-07-281-2/+2
* More cleanups.haranp2008-07-241-1/+1
* More cleanups and fixes.haranp2008-07-231-3/+3
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-29/+21
* Fix 2022531: Twisted Resurrection abominations are undead again.haranp2008-07-211-5/+0
* Cleanups for cast_twisted_resurrection().haranp2008-07-211-22/+11
* Add a function x_chance_in_y(x,y) to replace the variousj-p-e-g2008-07-061-11/+8
* Add minor cosmetic fixes.dolorous2008-07-041-0/+4
* Oops, should change you.pet_target before calling behaviour_event(), notzelgadis2008-07-041-3/+3
* Sanctuary now reveals all traps within its area, not just those in LOS.zelgadis2008-07-031-3/+2
* Give falvour message when invoking sanctuary removes bloodstains.zelgadis2008-07-021-6/+32
* When laying down Sanctuary make all pets inside it stop attacking and movezelgadis2008-07-021-2/+15
* Add more message tweaks.dolorous2008-07-011-6/+10
* Add capitalization fixes.dolorous2008-07-011-2/+2
* Make initial sanctuary be circular in shape rather than square.zelgadis2008-07-011-28/+49
* Multiple sanctuary fixes:zelgadis2008-06-291-20/+33
* Only place a newly created monster (summons) on a sanctuary square if itzelgadis2008-06-291-0/+3