| Commit message (Collapse) | Author | Age | Files | Lines |
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Not to be confused with KILL_MISC, which is used, among other for
the flamethrower vaults.
Aside from spell miscasts, KILL_MISCAST also applies to Zot traps
and Xom effects.
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compiler
could call unnecessary functions. For paranoia, I left even any uses of std::string.
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These were unreasonably loud. They could be louder than
this, but we should be careful not to make stealthy
play too difficult.
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This removes a couple of unnecessary includes from header files.
I may have missed adding some tiles includes.
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Decrease (and increase) sticky flames duration by the players delay
instead of using perceived turns. This is a behavioral change,
previously sticky flame did damage proportional to delay but the
counter was only decreased once per perceived turn. Compared to the
old behavior slow players take less damage and fast players take more
damage over the course of the sticky flame.
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Monsters now know who summoned them. This will be important later.
Probably breaks something; saves are not one of them.
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I'm pretty sure I've managed to replace every instance of a reference to
these files, so I hopefully haven't missed anything.
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order used in mgen_data(), and allow the former to specify the base
monster, as the latter does.
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Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
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New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.
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A monster making noise was causing an ME_DISTURB behaviour_event() for
itself, possibly causing it to get a new foe, which could cause strange
results if it switched foes during the middle of spell-casting when it
made noise from chanting. Now noisy() can accept a "who" parameter, in
which case the monster which caused the noise will ignore the noise.
This is done in all cases except for when a monster of animal or lower
intelligence sets off an alarm trap or does a spell miscast.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Mostly rename functions from terrain.h that accept features of typ
dgn_feature_type from grid_is_* to feat_is_*.
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consistency
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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* patch 2849505 by weyrava: make submerged monsters use the correct colour
* patch 2857771 by caotto: another Feawn update
* patch 2838771 by camedo: add potions of brilliance/agility
* BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water
Now we need tiles for the new potions!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
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effect messages, and spell miscast messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10618 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10617 c06c8d41-db1a-0410-9941-cceddc491573
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turns in the cloud could kill the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10344 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10289 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10285 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10271 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9842 c06c8d41-db1a-0410-9941-cceddc491573
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* In xom_acts, if Xom was bored (and now did something bad) reroll interest.
* Greatly decrease amusement derived from the player entering a new
level. (However, entering a new level via escape hatch or shaft is
REALLY amusing, more so the deeper the shaft.)
* Xom may be amused if you are caught in a net and there are hostile
monsters around.
* Fix draconian tiles not showing up correctly for Detect Creatures.
* Improve card descriptions output for Triple Draw/Stack Five.
* In inventory, add '&' hotkey for useless (== inedible) chunks.
Still needs documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9557 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9314 c06c8d41-db1a-0410-9941-cceddc491573
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* Remove a dangling if-statement in monster_die KILL_RESET check.
(It really didn't look like it had any purpose, but if I was wrong
please correct me.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9257 c06c8d41-db1a-0410-9941-cceddc491573
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together with the corresponding unused ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9244 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8922 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8898 c06c8d41-db1a-0410-9941-cceddc491573
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it's a potion" hack.
Fix security issue in dumping code (never dump a string without using %s.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8846 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8819 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8690 c06c8d41-db1a-0410-9941-cceddc491573
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energy" necromancy miscast.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8689 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8682 c06c8d41-db1a-0410-9941-cceddc491573
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Get rid of members mon_target and mon_source from MiscastEffect class, replace
with methods target_as_monster() and source_as_monster().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8674 c06c8d41-db1a-0410-9941-cceddc491573
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