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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:45:44 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:45:44 +1000
commitf80d6f4e45cbee76a1184268a5e10fcde7ba6c52 (patch)
tree9a27eef81e2e94655cd23ecaa8e270cb99e5510c /crawl-ref/source/spl-mis.cc
parent576ccd691ef3a7e3a779845cc52d6d223f819dd8 (diff)
downloadcrawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.tar.gz
crawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.zip
Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.
Diffstat (limited to 'crawl-ref/source/spl-mis.cc')
-rw-r--r--crawl-ref/source/spl-mis.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-mis.cc b/crawl-ref/source/spl-mis.cc
index e348a4c61c..5a1452e7da 100644
--- a/crawl-ref/source/spl-mis.cc
+++ b/crawl-ref/source/spl-mis.cc
@@ -630,7 +630,7 @@ void MiscastEffect::_potion_effect(int pot_eff, int pot_pow)
// There's no levitation enchantment for monsters, and,
// anyway, it's not nearly as inconvenient for monsters as
// for the player, so backlight them instead.
- mon_target->add_ench(mon_enchant(ENCH_BACKLIGHT, pot_pow, kc));
+ mon_target->add_ench(mon_enchant(ENCH_CORONA, pot_pow, kc));
break;
case POT_BERSERK_RAGE:
if (target->can_go_berserk())