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spl-summoning.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Don't crash the game on invoking BiA (#8851).
Shmuale Mark
2014-08-04
1
-1
/
+2
*
Hide a hack better.
Shmuale Mark
2014-08-03
1
-1
/
+1
*
Use random_choose_weighted in two places to be (hopefully) clearer.
Shmuale Mark
2014-08-03
1
-24
/
+15
*
Fix a comment (wheals)
Neil Moore
2014-08-01
1
-1
/
+1
*
Remove stuff
Nicholas Feinberg
2014-07-29
1
-1
/
+2
*
Create prompt.cc
Nicholas Feinberg
2014-07-27
1
-0
/
+1
*
Make Sticks to Snakes use spellpower instead of Transmutations
Nicholas Feinberg
2014-07-24
1
-1
/
+1
*
Separate 'permanent' and 'temporary' monster hit dice
Nicholas Feinberg
2014-07-13
1
-6
/
+6
*
Refactor weapon_skill()
Nicholas Feinberg
2014-07-13
1
-1
/
+1
*
Reduce the startup time of Malign Gateway
Chris Campbell
2014-07-08
1
-1
/
+1
*
Brace :(
Nicholas Feinberg
2014-07-06
1
-0
/
+2
*
Make a rotten animate dead message slightly less bad
Nicholas Feinberg
2014-07-06
1
-2
/
+3
*
Split butchering/bottling into a new file
Nicholas Feinberg
2014-07-01
1
-0
/
+1
*
Don't allow infinite kraken simulacra.
Shmuale Mark
2014-06-25
1
-3
/
+7
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-1
/
+0
*
Don't crash when there's no spot to animate a weapon into.
Neil Moore
2014-06-19
1
-0
/
+7
*
Stop Summon Swarm from looping infinitely.
Corin Buchanan-Howland
2014-06-18
1
-1
/
+7
*
Reduce the int drain from Summon Horrible Things
gammafunk
2014-06-13
1
-1
/
+1
*
More fixes for temporary brands.
Shmuale Mark
2014-06-12
1
-2
/
+2
*
Don't crash when unwielding a temp-branded weapon.
Neil Moore
2014-06-12
1
-1
/
+4
*
Allow temporary branding to go over a permanent brand.
Shmuale Mark
2014-06-12
1
-4
/
+3
*
Revert "Make random_choose_weighted() end on -1 weight"
reaverb
2014-06-10
1
-1
/
+1
*
Make random_choose_weighted() end on -1 weight
reaverb
2014-06-10
1
-1
/
+1
*
Rework monster simulacrum to act like animate dead
gammafunk
2014-06-07
1
-145
/
+53
*
Rework the player version of simulacrum
gammafunk
2014-06-07
1
-82
/
+32
*
Make Doxygen @returns "@return" for consistancy.
reaverb
2014-06-05
1
-1
/
+1
*
Remove Giant Slugs
reaverb
2014-06-01
1
-1
/
+1
*
Staticalise some functions.
Neil Moore
2014-05-27
1
-5
/
+6
*
Hauntify Tukima's Dance.
Nicholas Feinberg
2014-05-27
1
-10
/
+18
*
Change Tukima to be a targeted spell
Jeekaroose
2014-05-27
1
-33
/
+144
*
Revert "Don't waste time casting Animate Dead, usually."
Shmuale Mark
2014-05-27
1
-17
/
+0
*
Remove player burden and carrying capacity
gammafunk
2014-05-26
1
-2
/
+0
*
Remove some foods.
Shmuale Mark
2014-05-26
1
-3
/
+0
*
Don't waste time casting Animate Dead, usually.
Shmuale Mark
2014-05-23
1
-0
/
+17
*
Slightly reduce monster simulacrum's message spam
Chris Campbell
2014-05-08
1
-10
/
+5
*
Remove an unused function
Chris Campbell
2014-05-07
1
-61
/
+0
*
Remove the Summon Elemental spell
Chris Campbell
2014-05-06
1
-127
/
+0
*
Remove grizzly bears.
Shmuale Mark
2014-04-29
1
-1
/
+1
*
Make summoning fire elementals anger Dithmenos
Chris Campbell
2014-04-26
1
-0
/
+3
*
Move mon death stuff from mon-stuff.cc to mon-death.cc.
Shmuale Mark
2014-04-12
1
-0
/
+1
*
Properly credit the player for damage done by Forceful Dismissal
DracoOmega
2014-03-29
1
-0
/
+1
*
Buff Forceful Dismissal damage a bit
DracoOmega
2014-03-29
1
-2
/
+2
*
Give n_spe to mystery-meat renames.
Neil Moore
2014-03-28
1
-1
/
+1
*
Don't let missile brand affect sticks to snakes
Chris Campbell
2014-03-24
1
-2
/
+1
*
Fix Animate Skeleton wasting a turn with corpses hidden in deep water (simmar...
Chris Campbell
2014-03-24
1
-2
/
+2
*
Cap Summon Swarm at 12 summons
Chris Campbell
2014-03-24
1
-2
/
+2
*
Properly calculate servitor ideal range with non-full spell lists
DracoOmega
2014-03-21
1
-0
/
+3
*
Prevent untargetted ball lightning from mostly wandering to the upper-left
DracoOmega
2014-03-15
1
-0
/
+3
*
Conjure Ball Lightning adjustments
DracoOmega
2014-03-15
1
-5
/
+6
*
Simplify player CBL code
DracoOmega
2014-03-15
1
-28
/
+2
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