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* Plug a couple of memory holes. Unfortunately, between libSDL andj-p-e-g2009-06-151-0/+1
* Add more minor cosmetic fixes.dolorous2009-03-111-5/+5
* Book acquirement again:j-p-e-g2009-02-181-2/+4
* Clean up Animate Dead. Also fix messaging.haranp2009-01-301-1/+3
* Add still more minor cosmetic fixes.dolorous2009-01-261-1/+1
* Fix bounds checks for monsters' moving off the map to use map_bounds().dolorous2009-01-261-0/+4
* Simplify monster_random_space().dolorous2009-01-261-3/+2
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-031-0/+7
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-0/+1
* Make enslaved souls the EC_UNHOLY color, and make zombies shovable.dolorous2008-12-231-1/+1
* Changed weights of the brands a chaos weapon might simulate and the weight ofzelgadis2008-12-101-1/+7
* Breaks savefile compatibility.zelgadis2008-12-071-1/+7
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-2/+0
* Add whitespace fixes.dolorous2008-09-281-1/+1
* Add miscellaneous minor cleanups to prepare for the introduction of dolorous2008-09-251-0/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-6/+0
* More cleanups.haranp2008-07-241-9/+5
* More cleanups and fixes.haranp2008-07-231-2/+28
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-1/+1
* Various code cleanups. Moving towards using coord_def()haranp2008-07-211-0/+1
* Add a function x_chance_in_y(x,y) to replace the variousj-p-e-g2008-07-061-0/+1
* Many code cleanups, mostly involving using stack_iterator andharanp2008-07-021-0/+1
* Fix typo.dolorous2008-06-181-1/+1
* Add more miscellaneous minor fixes.dolorous2008-06-181-2/+1
* More cleanups and use of stack_iterator. Added operator-> to stack_iteratorharanp2008-06-161-0/+2
* Finally implemented stack_iterator(), a way to iterate over objects inharanp2008-06-161-0/+21
* Add reset() method to radius_iterator so that a single iteratorzelgadis2008-06-091-0/+1
* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-1/+2
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-0/+1
* [1956565] Fix issues with monster names.dshaligram2008-05-041-2/+3
* Added Water card. Might need some rebalancing.haranp2008-04-081-0/+26
* Add one more whitespace fix.dolorous2008-04-011-1/+1
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-1/+1
* Tweak yesnoquit some more to allow for a second alternative yes character,j-p-e-g2008-03-211-1/+1
* Another one of those mixed commits.j-p-e-g2008-03-201-2/+2
* Pull yes or no questions requiring a typed "yes" into into a yes_or_no(),pauldubois2008-03-161-0/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* Apply patch 1901117: vitrification effect for Xom (and Xom cleanup)j-p-e-g2008-02-251-0/+1
* [1829946] Fixed broken beam tracers.dshaligram2008-01-261-0/+1
* Fixed stash-tracker seeing through walls (it was using stale LOS after blink/...dshaligram2007-11-151-1/+3
* Allow yesno to use an override keymap applied after getchm(), make Escape can...dshaligram2007-11-011-1/+4
* Monsters coming up or down staircases will now j-p-e-g2007-08-231-1/+1
* Changed Nemelex description (David.)haranp2007-07-261-1/+2
* Added rod of venom [1701655]. Redid some braindead staff handling.haranp2007-07-261-1/+2
* Added potions of resistance, which give fire, electricity and cold resist forharanp2007-07-231-0/+1
* Updated level-design.txt.dshaligram2007-07-211-2/+8
* Fixed abjuration (player and monster versions) to work with the new enchantmentdshaligram2007-07-111-0/+2
* Monster enchantment overhaul:dshaligram2007-07-101-5/+0
* Nemelex now remembers what you've sacrificed and gifts decks accordingly.haranp2007-07-091-1/+16
* More randart names and appearances.dshaligram2007-07-051-0/+7