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* Add actor::set_position.Robert Vollmert2009-11-061-2/+3
* Unify mesmerisation code.Robert Vollmert2009-11-051-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-1/+1
* New monsters: golden eyes, with a confuse ability.Jude Brown2009-11-051-10/+0
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-2/+18
* Fixed MONS_NO_MONSTER == NUM_MONSTERS + 1Matthew Cline2009-11-031-0/+10
* tags.cc: Debug msgs for invalid, !in_bounds monsMatthew Cline2009-11-031-1/+39
* tags.cc: fix msvc precompiled header placementSteven Noonan2009-10-301-2/+2
* Convert some ints to monster_type.Robert Vollmert2009-10-271-2/+2
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-0/+8
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-0/+13
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-2/+2
* Removed 0.5 savefile minor versions, renumberedMatthew Cline2009-10-231-67/+34
* Swap transform_cancellable into transform_uncancellable, since that's the def...Adam Borowski2009-10-221-2/+2
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-5/+5
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-8/+11
* Apply n78291's patch in [2877049], with a few tweaks, to expand Jiyva'sDavid Lawrence Ramsey2009-10-121-0/+4
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Add spelling fixes.David Lawrence Ramsey2009-09-231-3/+4
* Add monster-specific rotting resistance.dolorous2009-09-201-4/+11
* Implement part of [2837033]: Randomize colors, resistances, and attack dolorous2009-09-181-0/+13
* Simplify further.dolorous2009-09-171-2/+2
* Smarter exclusions, yay!j-p-e-g2009-09-151-3/+12
* Add yet more Jiyva-related cleanups. Make sure his altars are never dolorous2009-07-191-0/+5
* * Open Zot for good the first time you enter (with three runes or more).j-p-e-g2009-07-191-0/+4
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+10
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-19/+8
* Add spacing fixes.dolorous2009-04-301-5/+5
* Since making player ghosts retain their religions breaks binary dolorous2009-04-171-5/+8
* Make player ghosts keep the gods they worshipped in life, if any (except dolorous2009-03-261-0/+2
* Add more minor cosmetic fixes.dolorous2009-03-261-4/+4
* Remove unused parameters.dolorous2009-03-261-6/+6
* Add minor cosmetic fixes.dolorous2009-03-261-1/+1
* [2615112] Fix portal vaults sharing ghosts. Ghosts are now saved into bones.X...dshaligram2009-02-221-0/+4
* Fix [2573054]: idle time not being clamped on level save/load (e.g. SIGHUP orharanp2009-02-061-73/+40
* Fix "Unlinked temporary item" messages when a game is saved and restored, sincezelgadis2009-01-201-0/+12
* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-081-5/+5
* Removing a vestigial debug printf. Oops.ennewalker2009-01-051-2/+0
* Adding SVN revision number (and build date) into .sav files.ennewalker2009-01-051-3/+25
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* Breaks savefile compatibility.zelgadis2008-12-131-0/+9
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-17/+17
* Breaks savefile compatibility.zelgadis2008-12-071-2/+2
* Savefile compatibility breakage from keeping track of which spells have beenzelgadis2008-12-041-0/+9
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-8/+17
* * Rename beheld -> mesmerised.j-p-e-g2008-12-011-4/+4
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-2/+2
* Changed "dstovermap" portal vault entrance parameter to "overmap".zelgadis2008-11-271-0/+5