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* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-2/+8
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+6
* [1956565] Fix issues with monster names.dshaligram2008-05-041-2/+11
* A little bit of savegame code cleanup; and a small format change to makepauldubois2008-04-201-4/+5
* [1944570] Fixing bug where the unexplored stairs marker wasn't being saved fo...ennewalker2008-04-191-11/+11
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-1/+1
* Another code cleanup.j-p-e-g2008-04-151-5/+4
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-6/+6
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-23/+24
* Quiver work:pauldubois2008-04-141-6/+14
* Add whitespace fixes.dolorous2008-03-281-1/+1
* I'll convert you to use int and rename you later, but for now remove COMPILE_...pauldubois2008-03-231-1/+0
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-1/+22
* Cleanup/refactoring of tags.cc. No functional changes. I've beenpauldubois2008-03-171-247/+222
* Another batch of msvc compile fixes.pauldubois2008-03-101-4/+4
* Apply 1895318, with some cleanup.pauldubois2008-03-091-0/+6
* Tweak DID_KILL_HOLY handling to allow for killing hostile angels j-p-e-g2008-02-121-1/+1
* Rework staves/rods to match the ID behaviour of wands etc., i.e.j-p-e-g2008-02-101-2/+6
* Overhaul quiver storage to hold up to six item slots of j-p-e-g2008-01-161-4/+10
* [1871563] Fixed apply_to_all_dungeons() tile changing problem.ennewalker2008-01-161-4/+0
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-24/+100
* Tiles!ennewalker2008-01-051-0/+197
* More tweaks of Zin:j-p-e-g2008-01-031-4/+2
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-0/+10
* Fixed crashes when searching for randarts in stash-tracker.dshaligram2007-12-161-104/+139
* Helmets, helms, caps and wizard hats now have their own subtypes, asharanp2007-12-101-5/+0
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-0/+45
* Unbreak trunk build (oops).dshaligram2007-11-021-2/+2
* Monsters can gain experience and level-up. Breaks saves.dshaligram2007-10-261-0/+2
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-0/+2
* [1813214] Trog should not gift the Wrath of Trog.dshaligram2007-10-151-1/+1
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+10
* This change breaks savefile compatibility.zelgadis2007-10-131-0/+3
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-42/+16
* Increased max monsters to 350, breaks saves, may be buggy. Incremented save m...dshaligram2007-10-071-2/+2
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-0/+17
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-0/+6
* This commit breaks save file compatability.zelgadis2007-09-301-0/+4
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-1/+11
* Add dump sections for branch/area details for turns andzelgadis2007-09-161-3/+92
* Fixed map marker crashes.dshaligram2007-08-171-14/+2
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-0/+55
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-0/+2
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-4/+5
* Updated level-design.txt.dshaligram2007-07-211-4/+6
* Added elf arrival vaults (Eino).dshaligram2007-07-191-13/+39
* Minor type-safety.haranp2007-07-141-1/+1
* [1746014] Added an implicit quiver when firing missiles:dshaligram2007-07-131-0/+4
* Monster enchantment overhaul:dshaligram2007-07-101-2/+9
* Nemelex now remembers what you've sacrificed and gifts decks accordingly.haranp2007-07-091-0/+9