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* [2154738] Addressing some dungeon continuity problems (i.e. Orc bubble proble...ennewalker2008-10-191-0/+4
* Fix 2158749: Sage information not getting saved (oops.)haranp2008-10-111-0/+4
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-5/+4
* Add whitespace fixes.dolorous2008-09-281-1/+1
* [2034546] Fixing loading of ascii saves in tiles mode.ennewalker2008-09-251-7/+12
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-5/+0
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-1/+10
* When DGAMELAUNCH is defined, use gmtime() instead of localtime() so it's easi...dshaligram2008-08-011-1/+1
* Massive overhaul to move towards coord_def().haranp2008-07-301-30/+30
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-2/+4
* [2018522] Fixed Lua marker deserialisation bug caused by unmarshallLong not e...dshaligram2008-07-151-15/+16
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-6/+6
* Fix another two instances of monster placement returning false j-p-e-g2008-06-261-2/+2
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-3/+4
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-0/+6
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-0/+8
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-0/+17
* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-271-61/+56
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-0/+5
* Add another comment fix.dolorous2008-05-201-2/+2
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-189/+175
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-2/+8
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+6
* [1956565] Fix issues with monster names.dshaligram2008-05-041-2/+11
* A little bit of savegame code cleanup; and a small format change to makepauldubois2008-04-201-4/+5
* [1944570] Fixing bug where the unexplored stairs marker wasn't being saved fo...ennewalker2008-04-191-11/+11
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-1/+1
* Another code cleanup.j-p-e-g2008-04-151-5/+4
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-6/+6
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-23/+24
* Quiver work:pauldubois2008-04-141-6/+14
* Add whitespace fixes.dolorous2008-03-281-1/+1
* I'll convert you to use int and rename you later, but for now remove COMPILE_...pauldubois2008-03-231-1/+0
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-1/+22
* Cleanup/refactoring of tags.cc. No functional changes. I've beenpauldubois2008-03-171-247/+222
* Another batch of msvc compile fixes.pauldubois2008-03-101-4/+4
* Apply 1895318, with some cleanup.pauldubois2008-03-091-0/+6
* Tweak DID_KILL_HOLY handling to allow for killing hostile angels j-p-e-g2008-02-121-1/+1
* Rework staves/rods to match the ID behaviour of wands etc., i.e.j-p-e-g2008-02-101-2/+6
* Overhaul quiver storage to hold up to six item slots of j-p-e-g2008-01-161-4/+10
* [1871563] Fixed apply_to_all_dungeons() tile changing problem.ennewalker2008-01-161-4/+0
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-24/+100
* Tiles!ennewalker2008-01-051-0/+197
* More tweaks of Zin:j-p-e-g2008-01-031-4/+2
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-0/+10
* Fixed crashes when searching for randarts in stash-tracker.dshaligram2007-12-161-104/+139
* Helmets, helms, caps and wizard hats now have their own subtypes, asharanp2007-12-101-5/+0
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-0/+45
* Unbreak trunk build (oops).dshaligram2007-11-021-2/+2
* Monsters can gain experience and level-up. Breaks saves.dshaligram2007-10-261-0/+2