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* Trim unnecessary #includes.Adam Borowski2010-01-131-2/+0
* Remove resist slowing, increment tag major version.Darshan Shaligram2010-01-101-26/+14
* Make seen weapon/armour load conditional on v>=15.1 (rob).Darshan Shaligram2010-01-051-11/+14
* Fix marshalling of beholders and unrandarts (#338)Stefan O'Rear2010-01-051-7/+16
* Remove some old save codeStefan O'Rear2010-01-041-8/+0
* Track all seen weapon/armour base types and their brands, for acq purposes.Adam Borowski2010-01-041-0/+30
* Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for th...Stefan O'Rear2009-12-281-1/+1
* Reset tag minor version, since major version has been incremented (due).Darshan Shaligram2009-12-271-9/+6
* Customisable clouds!Jude Brown2009-12-281-0/+6
* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-0/+24
* Replace static snprintf() with make_sprintf() where the result is immediately...Adam Borowski2009-12-171-7/+2
* remove code for old minor tagsJesse Luehrs2009-12-121-32/+4
* Minor tweaks to TILE: specifier.Jude Brown2009-12-101-2/+2
* Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-0/+2
* Get rid of you.synch_time.Robert Vollmert2009-12-021-2/+2
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Remove a save compat hack for major tag 6 (we're in tag 8 already).Adam Borowski2009-11-251-12/+0
* Reading and writing of extended show_type.Robert Vollmert2009-11-201-2/+27
* Remove obsolete TAG_MINOR_PATHFIND comment.Robert Vollmert2009-11-161-1/+0
* Remove map_cell::colour.Robert Vollmert2009-11-161-2/+2
* Delay adjustment for sicknessCharles Otto2009-11-151-2/+7
* Reset tag_minor_version to 0Matthew Cline2009-11-141-62/+24
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-141-1/+1
* Add new, futureproof enum serialization primitivesStefan O'Rear2009-11-131-0/+106
* store: can now handle monsters and Lua chunksMatthew Cline2009-11-121-9/+6
* Add a CrawlHashTable to monster objectsStefan O'Rear2009-11-121-0/+8
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* tags: Store minorVersion in reader classMatthew Cline2009-11-101-2/+7
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-10/+11
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-081-4/+11
* Add actor::set_position.Robert Vollmert2009-11-061-2/+3
* Unify mesmerisation code.Robert Vollmert2009-11-051-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-1/+1
* New monsters: golden eyes, with a confuse ability.Jude Brown2009-11-051-10/+0
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-2/+18
* Fixed MONS_NO_MONSTER == NUM_MONSTERS + 1Matthew Cline2009-11-031-0/+10
* tags.cc: Debug msgs for invalid, !in_bounds monsMatthew Cline2009-11-031-1/+39
* tags.cc: fix msvc precompiled header placementSteven Noonan2009-10-301-2/+2
* Convert some ints to monster_type.Robert Vollmert2009-10-271-2/+2
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-0/+8
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-0/+13
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-2/+2
* Removed 0.5 savefile minor versions, renumberedMatthew Cline2009-10-231-67/+34
* Swap transform_cancellable into transform_uncancellable, since that's the def...Adam Borowski2009-10-221-2/+2
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-5/+5
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-8/+11
* Apply n78291's patch in [2877049], with a few tweaks, to expand Jiyva'sDavid Lawrence Ramsey2009-10-121-0/+4
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0