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* Move dat/debug-los.des -> test/des/debug-los.des.Darshan Shaligram2009-11-012-1/+238
* Trivial losight test case for performance testing.Robert Vollmert2009-10-311-0/+6
* Fix minor bugs in vault_generation test (due).Darshan Shaligram2009-10-241-2/+4
* Wrapper for find_map_by_name (dgn.map_by_name). Test set for generation of sp...Jude Brown2009-10-241-0/+50
* youdie test comment.Robert Vollmert2009-10-221-0/+3
* Player death test test.Robert Vollmert2009-10-221-0/+3
* Split debug lua bindings out to new library "debug".Robert Vollmert2009-10-203-13/+13
* Move cell_see_cell from dgn_lib to los_lib.Robert Vollmert2009-10-191-2/+2
* Add a call to reset the dungeon level before placing maps in los_maps test.Darshan Shaligram2009-10-181-1/+1
* Be more explicit about why los_maps test fails.Robert Vollmert2009-10-181-8/+16
* Add test for monster placement.Darshan Shaligram2009-10-181-0/+24
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-173-4/+4
* Correct findray test.Robert Vollmert2009-10-141-9/+10
* Add test for find_ray.Robert Vollmert2009-10-141-0/+83
* Split and correct grid_see_grid.Robert Vollmert2009-10-082-8/+10
* Add test to compare LOS against sample maps.Robert Vollmert2009-10-073-44/+114
* Add test for symmetry of grid_see_grid.Robert Vollmert2009-10-061-3/+47
* Reduce LOS test iterations, flush messages periodically to avoid -more- prompts.Darshan Shaligram2009-09-251-5/+4
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-0/+68