| Commit message (Collapse) | Author | Age | Files | Lines |
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when testing Ely's pacifying. (Currently only inappropriately reuses
TILE_NEW_STAIR, which will have to be replaced with something more distinctive
some time.)
Also add an option for colouring neutrals on the minimap (defaults to red,
like hostiles) and allow secondary item use by Ctrl-L-clicking on items in
inventory (firing weapons, unwielding rods, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3830 c06c8d41-db1a-0410-9941-cceddc491573
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Added wrapper implementation for opendir/readdir
Other functions left stubbed out.
It's a shame that crawl's "direct.h" conflicts with <direct.h>.
Fixed up use of AppHdr.h in a couple places (it must be included first);
changed project to use precompiled headers.
crawl now compiles cleanly but doesn't link.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3573 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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Reverting previous change to make cursor be red on out of sight tiles that have been seen. You can still click on them to travel and so it feels wrong to have the cursor appear invalid.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3498 c06c8d41-db1a-0410-9941-cceddc491573
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Rearranging staff and rod art assets.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3478 c06c8d41-db1a-0410-9941-cceddc491573
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weren't being drawn as such.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3426 c06c8d41-db1a-0410-9941-cceddc491573
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staff types share the same description.
Removing old Nethack item tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3425 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3420 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3419 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3337 c06c8d41-db1a-0410-9941-cceddc491573
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Added sanctuary art.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3310 c06c8d41-db1a-0410-9941-cceddc491573
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Added blood splatter.
More tile code cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3304 c06c8d41-db1a-0410-9941-cceddc491573
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Added status graphic for poisoned monsters.
Changing tile storage type from unsigned short to unsigned int to have room for more flag bits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3300 c06c8d41-db1a-0410-9941-cceddc491573
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Reformatting mouse-over messages to be consistent.
More tile code cleanup and dead code removal.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3299 c06c8d41-db1a-0410-9941-cceddc491573
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[1843058] Player info too close to map in tile version
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3296 c06c8d41-db1a-0410-9941-cceddc491573
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Hey, I can't help it! :)
Fix 1872624: Detect creatures revealing too much info
The tiles drawn for detected monsters are now
mons_genus(monster). It's not quite as strict as only
showing the letter in ASCII (e.g. merfolk, minotaur
and elephant slug have different genus but one common
letter), but it's certainly better than showing the
actual monster.
Some more changes to L-click action in inventory, this
time adding rods to the mix that can now be evoked
rather than unwielded.
Also:
* Fix cut-off of first digit in item quantities > 99
* show friendly monsters on map overview as lightred
(hostiles remain darkred)
* show player on map overview as white even when
zooming around in X-mode
* general clean-up
And, not tile-related:
FR 1819454: * add mutation line for gourmand behaviour
of Ogres and Troll.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3295 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3262 c06c8d41-db1a-0410-9941-cceddc491573
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Continuing tile code cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3257 c06c8d41-db1a-0410-9941-cceddc491573
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Use skill_name() to describe weapon skills.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3239 c06c8d41-db1a-0410-9941-cceddc491573
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Fixing incorrect asserts in tiles code.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3236 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3206 c06c8d41-db1a-0410-9941-cceddc491573
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Fixing Pan coloring issue.
Adding new dungeon tiles from Denzi.
Fixing lack of initialization of tiles when going up stairs to a new level.
Allowing for different flavors of lava and water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3199 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3197 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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