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path: root/crawl-ref/source/tilebuf.h
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* Tile transparency in water without overlays.Enne Walker2010-01-171-0/+89
| | | | | | | | | | | | | | | | | In order for jpeg's waves to work on deep water as well as shallow, we need to not use partially transparent overlays to simulate an actor or an item being submerged. Now, non-flying objects on water will be drawn transparently to blend with the water below. This should mostly look the same, except it will now work on top of waves and will not require a mask for each water type. As a nice side-effect, ghosts are now transparent again and the water on top of submerged objects now animates properly. See the comments in tilebuf.cc for details. The mask tile itself can be adjusted to change the water level, but the parameters to SubmergedTileBuffer will need to be changed to compensate depending on what the new art looks like.
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
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* * Fix centaur/naga tiles not being displayed correctly in the characterj-p-e-g2009-07-031-1/+3
| | | | | | | | | | | | | | | | | selection menu. * Add dolls_data to player_save_info struct, to make it easier to read in per-character doll information once we get around to that. Including the tiledef files in externs.h is probably overkill, though, so we might want to move player_save_info into another header file. * Fix Xom's repel stair effect moving shops. * Fix decks granting permanent summons at low power (and only at low power). * Make default settings of the brand options consistent between init.txt and initfile.cc. * Update FAQ. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
* [2498067] Fixing tiles menu graphics.ennewalker2009-01-101-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8399 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up tiles code to use the VertBuffer classes.ennewalker2009-01-081-20/+12
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8321 c06c8d41-db1a-0410-9941-cceddc491573
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8218 c06c8d41-db1a-0410-9941-cceddc491573
* Tile menus now support multiple tiles per entry (see MenuEntry::get_tiles).ennewalker2009-01-031-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8153 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing Linux compile warnings and errors. (Although, not the one Johanna is ↵ennewalker2008-12-021-0/+1
| | | | | | seeing.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7715 c06c8d41-db1a-0410-9941-cceddc491573
* Add whitespace fixes.dolorous2008-10-231-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7294 c06c8d41-db1a-0410-9941-cceddc491573
* Support for inline graphics and mouse input on menus.ennewalker2008-10-161-0/+141
Menus in the console version should be unchanged. Let me know if this is not the case. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7258 c06c8d41-db1a-0410-9941-cceddc491573