| Commit message (Collapse) | Author | Age | Files | Lines |
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when testing Ely's pacifying. (Currently only inappropriately reuses
TILE_NEW_STAIR, which will have to be replaced with something more distinctive
some time.)
Also add an option for colouring neutrals on the minimap (defaults to red,
like hostiles) and allow secondary item use by Ctrl-L-clicking on items in
inventory (firing weapons, unwielding rods, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3830 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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without effect, same as for enchantment wands.
Fix 1905740: Only list actual spellbooks for memorise prompt.
Also: s/memorize/memorise
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3508 c06c8d41-db1a-0410-9941-cceddc491573
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Also, improved ettin and zombie tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3477 c06c8d41-db1a-0410-9941-cceddc491573
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Added sanctuary art.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3310 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3303 c06c8d41-db1a-0410-9941-cceddc491573
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Added status graphic for poisoned monsters.
Changing tile storage type from unsigned short to unsigned int to have room for more flag bits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3300 c06c8d41-db1a-0410-9941-cceddc491573
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Reformatting mouse-over messages to be consistent.
More tile code cleanup and dead code removal.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3299 c06c8d41-db1a-0410-9941-cceddc491573
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[1843058] Player info too close to map in tile version
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3296 c06c8d41-db1a-0410-9941-cceddc491573
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Hey, I can't help it! :)
Fix 1872624: Detect creatures revealing too much info
The tiles drawn for detected monsters are now
mons_genus(monster). It's not quite as strict as only
showing the letter in ASCII (e.g. merfolk, minotaur
and elephant slug have different genus but one common
letter), but it's certainly better than showing the
actual monster.
Some more changes to L-click action in inventory, this
time adding rods to the mix that can now be evoked
rather than unwielded.
Also:
* Fix cut-off of first digit in item quantities > 99
* show friendly monsters on map overview as lightred
(hostiles remain darkred)
* show player on map overview as white even when
zooming around in X-mode
* general clean-up
And, not tile-related:
FR 1819454: * add mutation line for gourmand behaviour
of Ogres and Troll.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3295 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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