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* Add missing include to fix my previous commit.Johanna Ploog2009-12-131-0/+1
* Use the trap_prompt option to decide whether disarming traps prompts you.Johanna Ploog2009-12-131-1/+2
* Prompt when trying to disarm traps with hp < specified for trapwalk.lua.Johanna Ploog2009-12-131-1/+22
* Only place natural and magical traps in Slime.Jude Brown2009-12-071-0/+19
* Reduce dependency on travel.hMatthew Cline2009-11-291-0/+1
* Give shafts in corridor ends a good chance of being preknown.Robert Vollmert2009-11-271-0/+13
* Make early undiscovered shaft traps a little milder.Robert Vollmert2009-11-271-2/+2
* Don't update map knowledge when revealing traps.Robert Vollmert2009-11-271-3/+1
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Move trap_def from externs.h to trap_def.h.Robert Vollmert2009-11-271-1/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Test branch flags against BFLAG not LFLAG.Robert Vollmert2009-11-201-1/+1
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-50/+36
* Change shaft generation behavior: Escape hatches are not generated by _builde...Alex MacDonald2009-11-181-4/+5
* Created generic interface for detecting traps within a radius.Alex MacDonald2009-11-181-0/+23
* Delay adjustments for ring of fireCharles Otto2009-11-151-1/+3
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-141-1/+1
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-4/+4
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-2/+2
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-2/+3
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-1/+1
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-1/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-4/+4
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-3/+3
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-2/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-7/+7
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-2/+8
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Limit alarm traps to 1-3 charges.Adam Borowski2009-10-181-1/+12
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-4/+4
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-3/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-201-2/+2
* A KFEAT specified trap can start out known to the player by adding "known"zelgadis2009-08-191-1/+6
* Disallow vaults placing shaft traps if shafts are disallowed on thatj-p-e-g2009-07-271-5/+2
* Apply my previous commit to trunk: plants/fungi not triggering conducts.j-p-e-g2009-07-121-7/+7
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* * Fix Xom's interest wrapping around from 0 to 255. (!!!)j-p-e-g2009-03-261-4/+11