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* More branch entry vaults (Erik).dshaligram2007-03-231-131/+13
* s/Lucy/Lugonu/.dshaligram2007-03-191-1/+1
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-091-47/+63
* Interlevel travel now handles branch stairs more intelligently:dshaligram2007-02-091-3/+50
* Better messages when canceling butcher.dshaligram2007-02-061-2/+4
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-1/+8
* Dungeon builder now guarantees a path between { and one of )]}> on D:1, exceptdshaligram2007-02-051-14/+24
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-4/+45
* Made default targeting an option (default_target, defaults to false.)haranp2007-01-291-0/+2
* Set note_hp_percent to 5 by default (David).dshaligram2007-01-291-6/+0
* Removed USE_NEW_RANDOM, USE_MACROS.dshaligram2007-01-251-328/+492
* First steps towards making delay_message_clear useful. The intent is to use adshaligram2007-01-121-1/+2
* Tweaked travel/explore so that it doesn't cut off before trying to move to adshaligram2007-01-091-16/+8
* Autoprayer should not activate in damaging clouds.dshaligram2007-01-041-10/+2
* Don't do a full redraw when travel_delay = -1dshaligram2007-01-021-1/+1
* Moved i_feel_safe checks to the travel start functions themselves.dshaligram2007-01-021-1/+14
* [1626167] Fixed bad default depths when traveling out of branches.dshaligram2007-01-021-1/+1
* Handle zombies and other monster modifiers correctly in notes.dshaligram2006-12-301-1/+3
* I think I prefer "HP restored" to "Health restored".dshaligram2006-12-291-1/+1
* Say "Done searching" only if the character started with full health and magic.dshaligram2006-12-291-2/+2
* [1620888] Fixed greedy explore not doing terrain checks (oops!).dshaligram2006-12-241-1/+2
* Implemented David Ploog's "Lucy" abyssal god. An altar has a 20%haranp2006-12-231-0/+1
* Refactored out branches into branch.h and branch.cc.haranp2006-12-201-240/+58
* [1616535] Fixed broken inscription hotkeying with auto_list.dshaligram2006-12-171-4/+1
* Added -morgue option to specify where morgues are saved.dshaligram2006-12-151-1/+1
* Check whether interlevel travel is possible before attempting to pass the buckdshaligram2006-12-121-3/+4
* Fixed stash-tracker bugs introduced by the Pan change.dshaligram2006-12-121-2/+25
* Tweaked stash-tracker so that greedy explore works in Pandemonium.dshaligram2006-12-121-44/+44
* Try to merge items before reporting explore stop messages.dshaligram2006-12-121-1/+20
* Better explore-stop messages.dshaligram2006-12-121-53/+134
* Implementation of 1609111: resting gives a message when it stopsharanp2006-12-091-1/+7
* *Breaks save compatibility* - changed monster flags to long, added "god" fiel...dshaligram2006-12-071-14/+15
* Greedy explore forces autopickup if there's an item on the starting squaredshaligram2006-12-061-1/+3
* Speeded up greedy explore by moving can_explore out of the floodloop. Stilldshaligram2006-12-051-21/+23
* Added message when there's nowhere else to explore on the current level (Haran).dshaligram2006-12-041-0/+3
* Minor greedy-explore tweaks:dshaligram2006-12-041-2/+26
* Greedy-explore tweaks: speedup by not double-floodfilling, and handle inabilitydshaligram2006-12-021-26/+137
* [1597293] Preliminary greedy-explore, parked on Ctrl-I. We can (re)move it if...dshaligram2006-12-011-42/+100
* New overview screen (the 'O' screen.)haranp2006-11-261-13/+16
* [1601595] Lava smokes, swamp shallow water tends to mist.dshaligram2006-11-241-1/+2
* [1599883] Interlevel travel now makes a best effort to avoid excludes. dshaligram2006-11-231-28/+36
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-135/+350
* These files shouldn't be executable.nlanza2006-08-131-0/+0
* Add a metric ton of compiler warnings to the Xcode project, and cleannlanza2006-08-131-3/+4
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+2923