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* Merged 1257:1259, 1260:1262 from trunk to 0.2 branch:dshaligram2007-04-071-2/+3
* Merge trunk back into 0.2 for 0.2.2.dshaligram2007-04-051-0/+8
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-221-8/+0
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-1/+1
* s/Lucy/Lugonu/.dshaligram2007-03-191-2/+2
* Changes to the overview screen (%) - added abilities and made it scrollable.j-p-e-g2007-03-181-0/+15
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-3/+0
* Major overhaul of tutorial messages and clean-up of tutorial.ccj-p-e-g2007-03-141-2/+2
* Fixed crash when drawing level map with large consoles.haranp2007-03-131-3/+9
* Redid ray ordering a bit.haranp2007-03-131-21/+32
* New % overview screen (JPEG).dshaligram2007-03-121-2/+2
* [1657502] Added use_fake_cursor option to make Crawl draw a cursor for Unixdshaligram2007-03-111-4/+4
* [1626217] Rock stairs (both up and down) are now coloured brown on the leveldshaligram2007-03-101-4/+12
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-9/+18
* [1638394] Added support for portal vaults.dshaligram2007-02-071-3/+3
* Fixed unbrandability of friendly hellions.dshaligram2007-02-061-4/+7
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-50/+110
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-2/+2
* [1646885] Refix monster alerts being issued for monsters that subsequently le...dshaligram2007-02-031-9/+20
* Added add_glyph methods to formatted string to show a monster or item glyph asdshaligram2007-01-281-16/+36
* Beam-cycling in direction().haranp2007-01-271-5/+35
* Removed USE_NEW_RANDOM, USE_MACROS.dshaligram2007-01-251-82/+54
* Added level_map_title option per 1598159.haranp2007-01-161-3/+16
* Fixed bug 1636467, sometimes monsters were getting no energy.haranp2007-01-161-2/+2
* First steps towards making delay_message_clear useful. The intent is to use adshaligram2007-01-121-36/+2
* [1626162] Don't stop travel for submerged monsters.dshaligram2007-01-021-0/+1
* Added show_turns option to control turn counter display.dshaligram2006-12-311-1/+5
* [1624529] Added display of turns used in main play screen. Zero-based, whichdshaligram2006-12-301-0/+1
* [1622126] Fixed shift+direction keys canceling the targeting prompt. Hopefullydshaligram2006-12-291-19/+1
* Implemented David Ploog's "Lucy" abyssal god. An altar has a 20%haranp2006-12-231-0/+9
* Cursor was missing from controlled-teleport map. Damnation! 0.1.7?dshaligram2006-12-211-0/+1
* An attempt at a more comprehensive fix for cursor inconsistencies betweendshaligram2006-12-171-5/+2
* Issue see-monster interrupts only if the monster is guaranteed not to leave LOSdshaligram2006-12-061-1/+2
* Fixed * not working in level-map (David).dshaligram2006-12-051-1/+1
* Fixed Erik's labyrinth trails.dshaligram2006-12-041-4/+7
* [1597293] Preliminary greedy-explore, parked on Ctrl-I. We can (re)move it if...dshaligram2006-12-011-2/+0
* Fixed feature and cset options being ignored.dshaligram2006-11-281-121/+5
* New overview screen (the 'O' screen.)haranp2006-11-261-7/+9
* Fixed broken target wrap in level-map (grr).dshaligram2006-11-241-1/+1
* [1601205] */' now work to jump to stashes in the level-map. ; retains its olddshaligram2006-11-241-371/+368
* [1581184] Fixed rotting food being visible outside LOS.dshaligram2006-11-241-33/+79
* [1601595] Lava smokes, swamp shallow water tends to mist.dshaligram2006-11-241-0/+4
* [1601349] Fixed LOS not affecting square the player stands on.dshaligram2006-11-231-5/+16
* Force mapping of player's square always.dshaligram2006-11-231-0/+5
* Kill more g++ carps.dshaligram2006-11-221-1/+1
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-2466/+1933
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+4104