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* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-7/+7
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Collect attitude changing code.Robert Vollmert2009-11-061-122/+2
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-238/+6
* Unify mesmerisation code.Robert Vollmert2009-11-051-29/+6
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-3/+3
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-1/+1
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-051-1/+1
* view.cc: viewwindow() don't always update mon gridMatthew Cline2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-2114/+29
* Buff passive mapping, esp. at low levels.Stefan O'Rear2009-11-041-1/+1
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-041-60/+7
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-343/+60
* Move feature_def and Feature array into feature.cc from view.cc.Robert Vollmert2009-11-041-755/+15
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* view.cc: Unitialized warnings in show_map()Matthew Cline2009-11-031-5/+5
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-1/+16
* Use G in the overmap to directly change levelsStefan O'Rear2009-11-021-0/+18
* Implement map viewing for other levelsStefan O'Rear2009-11-021-78/+212
* Mapping should be able to see through closed doorsStefan O'Rear2009-11-021-1/+1
* Make same square teleport no-scatter no-fail and no-contamination.Adam Borowski2009-11-021-1/+7
* Magic mapping scrolls ignore sealed areasStefan O'Rear2009-11-021-0/+49
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-2/+2
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-6/+6
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+2
* Make passive maping use a circular regionStefan O'Rear2009-10-291-3/+4
* Get rid of part of mons_near.Robert Vollmert2009-10-271-20/+5
* Commenting.Robert Vollmert2009-10-271-3/+5
* Fix missing include.Robert Vollmert2009-10-271-0/+1
* Implement passive mappingStefan O'Rear2009-10-261-14/+84
* Floor colors shouldn't override items and cloudsStefan O'Rear2009-10-261-1/+2
* FR 2839615: comment on # of altars/shops sensedMatthew Cline2009-10-251-24/+58
* Replace what was originally mons_player_visible by you.visible_to.Robert Vollmert2009-10-251-5/+5
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+1
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-2/+2
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-3/+3
* Move mons_player_visible into player::visible_to.Robert Vollmert2009-10-221-5/+5
* Move player_see_invis into player class.Robert Vollmert2009-10-221-2/+2
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* Chronos' time step.Adam Borowski2009-10-211-0/+2
* Merge branch 'master' of ssh://zelgadis@crawl-ref.git.sourceforge.net/gitroot...Matthew Cline2009-10-211-2/+3
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| * Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1
| * Tentatively color Chronos lightcyan.Adam Borowski2009-10-211-2/+2
* | Don't disturb monsters witth their own soundMatthew Cline2009-10-211-2/+15
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* Fix altars of Chronos being invisible, include them when searching for altars.Adam Borowski2009-10-211-0/+10
* Change the glyph for trees to '7'.Adam Borowski2009-10-211-2/+2
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-3/+3