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* Added NSUBST.dshaligram2007-07-011-1/+2
* Running now respects travel_delay.haranp2007-06-301-9/+3
* Colour unvisited stone stairs white (can be customised with the feature option).dshaligram2007-06-281-15/+60
* Lots of things which used to be members (invis, conf, confusing_touch, etc.)haranp2007-06-231-2/+2
* Added some tweaks to Beogh:j-p-e-g2007-06-211-2/+2
* Mouse support in Windows - supports look around in the main viewport, travelingdshaligram2007-06-211-39/+16
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-2/+45
* Basic SIGWINCH handling for Unix. Still needs to handle some cases (resizingdshaligram2007-06-171-2/+24
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-4/+5
* x on the level-map changes travel exclusion radius. Radius steps are 1, 4 anddshaligram2007-06-171-16/+36
* Cleaned up abilities screen information for tutorial.j-p-e-g2007-06-151-0/+3
* Remember choice of Beogh in character selection.dshaligram2007-06-141-17/+17
* Implemented Beogh, god of Orcs.j-p-e-g2007-06-141-0/+106
* Fixed broken magic-mapped appearance. (Erik)dshaligram2007-06-121-1/+2
* Fixed off-by-one error in waypoint and exclude setting on the level-map (Erik).dshaligram2007-06-091-2/+3
* Fixed level-map not scrolling to show detected monsters and items.dshaligram2007-06-081-1/+1
* When showing glyphs in messages (as in the tutorial), use stringize_glyph() todshaligram2007-06-081-5/+20
* Flush macro input buffer when fire command fails (Erik).dshaligram2007-06-081-5/+5
* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-071-215/+228
* Removed targeting and level-map help from the main help screen since they'redshaligram2007-06-061-1/+2
* [1730376] Branch stairs are now coloured yellow in the level map, as they aredshaligram2007-06-041-3/+3
* [1730386] Clouds override visibility of monsters submerged in shallow water.dshaligram2007-06-041-1/+2
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-041-68/+181
* Improve beam selection by trying to match slopes (well, munged slopes) to thedshaligram2007-06-031-8/+51
* Fixed silly type-conversion bugs I introduced, added -Wconversion todshaligram2007-06-021-5/+5
* Highlight monsters in the path of a beam (with :).dshaligram2007-06-021-16/+9
* This is an experimental attempt at selecting more intuitive beams fordshaligram2007-06-021-16/+181
* [1727099] Monster spotted on the edge of FOV that immediately turns invisibledshaligram2007-06-021-2/+22
* [1612448] Allow polearm users to attack monster submerged in shallow water.dshaligram2007-06-011-1/+1
* Fixed broken view colours.dshaligram2007-06-011-2/+3
* [1603676] Stairs override items on the same square for display purposes ifdshaligram2007-06-011-9/+23
* Tweaked temple_pool (David).dshaligram2007-05-141-1/+9
* Travel handles plants better.dshaligram2007-05-091-3/+5
* Type safety, cast cleanups, etc.haranp2007-05-011-5/+5
* Some code review and cleanup.haranp2007-04-281-18/+17
* s/island/shoal/haranp2007-04-271-4/+4
* You can now see through one (but not two) smoky cells.haranp2007-04-261-8/+20
* Branch entry vaults now respect DEPTH: declarations so you can put tough bran...dshaligram2007-04-251-1/+7
* Made trap ammo dependent on T&D.haranp2007-04-231-4/+2
* Stationary monsters on top of items are now branded with ITEM_HEAP.haranp2007-04-231-1/+8
* Added giant bats and hippogriffs to the Islands.haranp2007-04-231-1/+1
* Steam and smoke now blocks LOS (1697143).haranp2007-04-131-1/+3
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-2/+4
* Allow player ghosts to use corona.dshaligram2007-04-101-3/+2
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-12/+0
* Added MAP_GRID_KNOWN to represent a map square that needs to be drawn on thedshaligram2007-04-071-1/+2
* Fixed detect creatures and items not working.dshaligram2007-04-071-2/+2
* Implemented Erik's invisibility proposal:dshaligram2007-04-071-2/+2
* Moth of wrath angering attack was lost in 0.2, reintroduced.dshaligram2007-04-071-0/+3
* A successful cast of ensorcelled hibernation now lasts at least one turn.dshaligram2007-04-051-0/+5