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* Implemented David Ploog's "Lucy" abyssal god. An altar has a 20%haranp2006-12-231-0/+9
* Cursor was missing from controlled-teleport map. Damnation! 0.1.7?dshaligram2006-12-211-0/+1
* An attempt at a more comprehensive fix for cursor inconsistencies betweendshaligram2006-12-171-5/+2
* Issue see-monster interrupts only if the monster is guaranteed not to leave LOSdshaligram2006-12-061-1/+2
* Fixed * not working in level-map (David).dshaligram2006-12-051-1/+1
* Fixed Erik's labyrinth trails.dshaligram2006-12-041-4/+7
* [1597293] Preliminary greedy-explore, parked on Ctrl-I. We can (re)move it if...dshaligram2006-12-011-2/+0
* Fixed feature and cset options being ignored.dshaligram2006-11-281-121/+5
* New overview screen (the 'O' screen.)haranp2006-11-261-7/+9
* Fixed broken target wrap in level-map (grr).dshaligram2006-11-241-1/+1
* [1601205] */' now work to jump to stashes in the level-map. ; retains its olddshaligram2006-11-241-371/+368
* [1581184] Fixed rotting food being visible outside LOS.dshaligram2006-11-241-33/+79
* [1601595] Lava smokes, swamp shallow water tends to mist.dshaligram2006-11-241-0/+4
* [1601349] Fixed LOS not affecting square the player stands on.dshaligram2006-11-231-5/+16
* Force mapping of player's square always.dshaligram2006-11-231-0/+5
* Kill more g++ carps.dshaligram2006-11-221-1/+1
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-2466/+1933
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+4104