| Commit message (Expand) | Author | Age | Files | Lines |
* | Give Lugonu Banishment and Corruption. I've left the old Bend Space in, because | dshaligram | 2007-08-11 | 1 | -20/+25 |
* | [1759803] Use more common set intersection character for shop entrances in | dshaligram | 2007-08-06 | 1 | -1/+1 |
* | Part two of godly changes. | j-p-e-g | 2007-08-04 | 1 | -2/+7 |
* | [1756736] Fixed thrown items getting stuck in walls. | dshaligram | 2007-08-01 | 1 | -2/+2 |
* | Added wizmode &L command to place a map on the current level by name. This | dshaligram | 2007-07-28 | 1 | -7/+5 |
* | Reworked Bazaars as a special case of portal vaults. The level-type is now | dshaligram | 2007-07-27 | 1 | -4/+4 |
* | Replaced timed markers with Lua markers. Breaks save compatibility. | dshaligram | 2007-07-26 | 1 | -0/+5 |
* | [1749272] Fixed view update issues: | dshaligram | 2007-07-24 | 1 | -137/+205 |
* | Updated level-design.txt. | dshaligram | 2007-07-21 | 1 | -1/+12 |
* | Added Drink Blood to conduct descriptions. | dshaligram | 2007-07-17 | 1 | -4/+6 |
* | Corona overrides invisibility. To check if something is *really* invisible, use | dshaligram | 2007-07-15 | 1 | -0/+4 |
* | Cleaned up magic mapping: the test regarding whether you can magic map | haranp | 2007-07-13 | 1 | -1/+10 |
* | Added final score to morgue | dshaligram | 2007-07-11 | 1 | -2/+4 |
* | Hmm... looks like my last commit didn't make it. | j-p-e-g | 2007-07-11 | 1 | -1/+2 |
* | Fix flicker in level-map title when scrolling the level-map. | dshaligram | 2007-07-11 | 1 | -4/+6 |
* | Lots and lots of type safety. | haranp | 2007-07-08 | 1 | -193/+209 |
* | [1748837] Merge identical features when reporting explore discoveries, | dshaligram | 2007-07-06 | 1 | -1/+1 |
* | Ugh, 1747790 rejigged. | dshaligram | 2007-07-05 | 1 | -5/+2 |
* | [1747790] Fixed berserk red-eye not beating necrophages. Berserking now forces | dshaligram | 2007-07-05 | 1 | -5/+6 |
* | Added NSUBST. | dshaligram | 2007-07-01 | 1 | -1/+2 |
* | Running now respects travel_delay. | haranp | 2007-06-30 | 1 | -9/+3 |
* | Colour unvisited stone stairs white (can be customised with the feature option). | dshaligram | 2007-06-28 | 1 | -15/+60 |
* | Lots of things which used to be members (invis, conf, confusing_touch, etc.) | haranp | 2007-06-23 | 1 | -2/+2 |
* | Added some tweaks to Beogh: | j-p-e-g | 2007-06-21 | 1 | -2/+2 |
* | Mouse support in Windows - supports look around in the main viewport, traveling | dshaligram | 2007-06-21 | 1 | -39/+16 |
* | Experimental mouse support for ncurses (enable with mouse_input=yes in | dshaligram | 2007-06-20 | 1 | -2/+45 |
* | Basic SIGWINCH handling for Unix. Still needs to handle some cases (resizing | dshaligram | 2007-06-17 | 1 | -2/+24 |
* | [1738010] Stash-tracker now also tracks traps and other dungeon features. | dshaligram | 2007-06-17 | 1 | -4/+5 |
* | x on the level-map changes travel exclusion radius. Radius steps are 1, 4 and | dshaligram | 2007-06-17 | 1 | -16/+36 |
* | Cleaned up abilities screen information for tutorial. | j-p-e-g | 2007-06-15 | 1 | -0/+3 |
* | Remember choice of Beogh in character selection. | dshaligram | 2007-06-14 | 1 | -17/+17 |
* | Implemented Beogh, god of Orcs. | j-p-e-g | 2007-06-14 | 1 | -0/+106 |
* | Fixed broken magic-mapped appearance. (Erik) | dshaligram | 2007-06-12 | 1 | -1/+2 |
* | Fixed off-by-one error in waypoint and exclude setting on the level-map (Erik). | dshaligram | 2007-06-09 | 1 | -2/+3 |
* | Fixed level-map not scrolling to show detected monsters and items. | dshaligram | 2007-06-08 | 1 | -1/+1 |
* | When showing glyphs in messages (as in the tutorial), use stringize_glyph() to | dshaligram | 2007-06-08 | 1 | -5/+20 |
* | Flush macro input buffer when fire command fails (Erik). | dshaligram | 2007-06-08 | 1 | -5/+5 |
* | Added support for Unicode characters in the map display with ncursesw (enabled | dshaligram | 2007-06-07 | 1 | -215/+228 |
* | Removed targeting and level-map help from the main help screen since they're | dshaligram | 2007-06-06 | 1 | -1/+2 |
* | [1730376] Branch stairs are now coloured yellow in the level map, as they are | dshaligram | 2007-06-04 | 1 | -3/+3 |
* | [1730386] Clouds override visibility of monsters submerged in shallow water. | dshaligram | 2007-06-04 | 1 | -1/+2 |
* | [1699948] Allow changing the viewport size if you're using a larger terminal | dshaligram | 2007-06-04 | 1 | -68/+181 |
* | Improve beam selection by trying to match slopes (well, munged slopes) to the | dshaligram | 2007-06-03 | 1 | -8/+51 |
* | Fixed silly type-conversion bugs I introduced, added -Wconversion to | dshaligram | 2007-06-02 | 1 | -5/+5 |
* | Highlight monsters in the path of a beam (with :). | dshaligram | 2007-06-02 | 1 | -16/+9 |
* | This is an experimental attempt at selecting more intuitive beams for | dshaligram | 2007-06-02 | 1 | -16/+181 |
* | [1727099] Monster spotted on the edge of FOV that immediately turns invisible | dshaligram | 2007-06-02 | 1 | -2/+22 |
* | [1612448] Allow polearm users to attack monster submerged in shallow water. | dshaligram | 2007-06-01 | 1 | -1/+1 |
* | Fixed broken view colours. | dshaligram | 2007-06-01 | 1 | -2/+3 |
* | [1603676] Stairs override items on the same square for display purposes if | dshaligram | 2007-06-01 | 1 | -9/+23 |