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* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-20/+25
* [1759803] Use more common set intersection character for shop entrances indshaligram2007-08-061-1/+1
* Part two of godly changes.j-p-e-g2007-08-041-2/+7
* [1756736] Fixed thrown items getting stuck in walls.dshaligram2007-08-011-2/+2
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-7/+5
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-4/+4
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+5
* [1749272] Fixed view update issues:dshaligram2007-07-241-137/+205
* Updated level-design.txt.dshaligram2007-07-211-1/+12
* Added Drink Blood to conduct descriptions.dshaligram2007-07-171-4/+6
* Corona overrides invisibility. To check if something is *really* invisible, usedshaligram2007-07-151-0/+4
* Cleaned up magic mapping: the test regarding whether you can magic mapharanp2007-07-131-1/+10
* Added final score to morguedshaligram2007-07-111-2/+4
* Hmm... looks like my last commit didn't make it.j-p-e-g2007-07-111-1/+2
* Fix flicker in level-map title when scrolling the level-map.dshaligram2007-07-111-4/+6
* Lots and lots of type safety.haranp2007-07-081-193/+209
* [1748837] Merge identical features when reporting explore discoveries, dshaligram2007-07-061-1/+1
* Ugh, 1747790 rejigged.dshaligram2007-07-051-5/+2
* [1747790] Fixed berserk red-eye not beating necrophages. Berserking now forcesdshaligram2007-07-051-5/+6
* Added NSUBST.dshaligram2007-07-011-1/+2
* Running now respects travel_delay.haranp2007-06-301-9/+3
* Colour unvisited stone stairs white (can be customised with the feature option).dshaligram2007-06-281-15/+60
* Lots of things which used to be members (invis, conf, confusing_touch, etc.)haranp2007-06-231-2/+2
* Added some tweaks to Beogh:j-p-e-g2007-06-211-2/+2
* Mouse support in Windows - supports look around in the main viewport, travelingdshaligram2007-06-211-39/+16
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-2/+45
* Basic SIGWINCH handling for Unix. Still needs to handle some cases (resizingdshaligram2007-06-171-2/+24
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-4/+5
* x on the level-map changes travel exclusion radius. Radius steps are 1, 4 anddshaligram2007-06-171-16/+36
* Cleaned up abilities screen information for tutorial.j-p-e-g2007-06-151-0/+3
* Remember choice of Beogh in character selection.dshaligram2007-06-141-17/+17
* Implemented Beogh, god of Orcs.j-p-e-g2007-06-141-0/+106
* Fixed broken magic-mapped appearance. (Erik)dshaligram2007-06-121-1/+2
* Fixed off-by-one error in waypoint and exclude setting on the level-map (Erik).dshaligram2007-06-091-2/+3
* Fixed level-map not scrolling to show detected monsters and items.dshaligram2007-06-081-1/+1
* When showing glyphs in messages (as in the tutorial), use stringize_glyph() todshaligram2007-06-081-5/+20
* Flush macro input buffer when fire command fails (Erik).dshaligram2007-06-081-5/+5
* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-071-215/+228
* Removed targeting and level-map help from the main help screen since they'redshaligram2007-06-061-1/+2
* [1730376] Branch stairs are now coloured yellow in the level map, as they aredshaligram2007-06-041-3/+3
* [1730386] Clouds override visibility of monsters submerged in shallow water.dshaligram2007-06-041-1/+2
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-041-68/+181
* Improve beam selection by trying to match slopes (well, munged slopes) to thedshaligram2007-06-031-8/+51
* Fixed silly type-conversion bugs I introduced, added -Wconversion todshaligram2007-06-021-5/+5
* Highlight monsters in the path of a beam (with :).dshaligram2007-06-021-16/+9
* This is an experimental attempt at selecting more intuitive beams fordshaligram2007-06-021-16/+181
* [1727099] Monster spotted on the edge of FOV that immediately turns invisibledshaligram2007-06-021-2/+22
* [1612448] Allow polearm users to attack monster submerged in shallow water.dshaligram2007-06-011-1/+1
* Fixed broken view colours.dshaligram2007-06-011-2/+3
* [1603676] Stairs override items on the same square for display purposes ifdshaligram2007-06-011-9/+23