| Commit message (Expand) | Author | Age | Files | Lines |
* | Beogh conversion fixes for trunk. | j-p-e-g | 2007-10-29 | 1 | -2/+2 |
* | Minor view code cleanup; this ought to fix the DOS redraw issues as well. | dshaligram | 2007-10-27 | 1 | -68/+30 |
* | Removed unnecessary #if UNIX lines, changed textcolor to textattr for view re... | dshaligram | 2007-10-27 | 1 | -3/+3 |
* | Increased experience needed for monsters to level up, bumped orc sorcerers up... | dshaligram | 2007-10-27 | 1 | -1/+1 |
* | Orcs may surrender to Beogh worshippers when beaten up. Adjusted experience g... | dshaligram | 2007-10-26 | 1 | -55/+4 |
* | Add a "forget level map" command, Ctrl-F, to level map. This command used | j-p-e-g | 2007-10-24 | 1 | -0/+3 |
* | Added new field seen_context to the monsters class, which can be set | zelgadis | 2007-10-16 | 1 | -16/+32 |
* | If a submerged monster moves onto a grid in which it can't be submerged, | zelgadis | 2007-10-15 | 1 | -0/+5 |
* | Implementing merfolk monsters. There are two types, merfolk fighters, | j-p-e-g | 2007-10-13 | 1 | -0/+9 |
* | [1811733] Brand plants on stairs. | dshaligram | 2007-10-12 | 1 | -5/+11 |
* | Fixed Lugonu's Corruption, remaining cases of truncated monster shouts. | dshaligram | 2007-10-11 | 1 | -2/+3 |
* | Removed hardcoding in travel colour check. | dshaligram | 2007-10-10 | 1 | -3/+3 |
* | [1809884] Fixed detected_item_colour being clobbered with black. | dshaligram | 2007-10-10 | 1 | -1/+1 |
* | Ghosts can use ensorcelled hibernation. Breaks saves, needs some work on PC s... | dshaligram | 2007-10-08 | 1 | -3/+7 |
* | First steps toward removing the need for 6-deep rock-wall padding around dung... | dshaligram | 2007-10-06 | 1 | -6/+4 |
* | Shaft traps (trap doors) [1792195] and level annotation [1769009] | zelgadis | 2007-10-05 | 1 | -4/+4 |
* | Fixed bad species name (eg: deep elves with the bows title) in dump because o... | dshaligram | 2007-10-01 | 1 | -2/+3 |
* | This commit breaks save file compatability. | zelgadis | 2007-09-30 | 1 | -0/+21 |
* | Berserking monsters are now noisy with a noise level that | j-p-e-g | 2007-09-29 | 1 | -31/+4 |
* | Removed hard tabs. | dshaligram | 2007-09-26 | 1 | -1/+1 |
* | * Fixed Vault:8 level being generated with no rune (cbus). | dshaligram | 2007-09-25 | 1 | -1/+1 |
* | No longer id ego weapons of monsters simply because the monster is already | zelgadis | 2007-09-21 | 1 | -24/+0 |
* | This change moves the logic for when a level or branch prohibits | zelgadis | 2007-09-19 | 1 | -2/+18 |
* | Introduces three new wall types, translucent versions of the normal | zelgadis | 2007-09-19 | 1 | -4/+88 |
* | "newly seen" vs "already seen" context was missing for see-monster activity | zelgadis | 2007-09-19 | 1 | -1/+7 |
* | Yet another change to monster speech and silencing... | j-p-e-g | 2007-09-16 | 1 | -4/+16 |
* | In the item selection menu, pressing "." will toggle the next item in the | zelgadis | 2007-09-16 | 1 | -0/+1 |
* | Split off portions of externs.h and enum.h into other files. The | zelgadis | 2007-09-15 | 1 | -0/+3 |
* | Add trap_item_brand that behaves like stair_item_brand. | j-p-e-g | 2007-09-13 | 1 | -1/+10 |
* | Applying patches 1793701 (dolorous), 1793683 and 1793679 | j-p-e-g | 2007-09-13 | 1 | -1/+1 |
* | Cleaning up magic mapping. Patch by dolorous. | j-p-e-g | 2007-09-13 | 1 | -1/+7 |
* | Another change to how bazaars look. | j-p-e-g | 2007-09-12 | 1 | -0/+6 |
* | Identification overhaul part II. Okay, not really. ;) | j-p-e-g | 2007-09-10 | 1 | -0/+24 |
* | Turfed out obsolete orange crystal statue and silver statue features. | dshaligram | 2007-09-07 | 1 | -46/+43 |
* | Implementing patch 1775415 (outsourcing monster speech) by | j-p-e-g | 2007-09-04 | 1 | -83/+190 |
* | Implementing patch 1772497 (improvement to runrest.lua by | j-p-e-g | 2007-09-03 | 1 | -3/+16 |
* | Added some bazaar layouts. (I hope that's okay.) | j-p-e-g | 2007-08-26 | 1 | -0/+1 |
* | Improved tutorial with extensive information on items | j-p-e-g | 2007-08-14 | 1 | -1/+1 |
* | Silenced some valgrind warning noises. | dshaligram | 2007-08-13 | 1 | -0/+5 |
* | Accelerate monster generation in the Vestibule after the player spends enough | dshaligram | 2007-08-13 | 1 | -1/+1 |
* | Give Lugonu Banishment and Corruption. I've left the old Bend Space in, because | dshaligram | 2007-08-11 | 1 | -20/+25 |
* | [1759803] Use more common set intersection character for shop entrances in | dshaligram | 2007-08-06 | 1 | -1/+1 |
* | Part two of godly changes. | j-p-e-g | 2007-08-04 | 1 | -2/+7 |
* | [1756736] Fixed thrown items getting stuck in walls. | dshaligram | 2007-08-01 | 1 | -2/+2 |
* | Added wizmode &L command to place a map on the current level by name. This | dshaligram | 2007-07-28 | 1 | -7/+5 |
* | Reworked Bazaars as a special case of portal vaults. The level-type is now | dshaligram | 2007-07-27 | 1 | -4/+4 |
* | Replaced timed markers with Lua markers. Breaks save compatibility. | dshaligram | 2007-07-26 | 1 | -0/+5 |
* | [1749272] Fixed view update issues: | dshaligram | 2007-07-24 | 1 | -137/+205 |
* | Updated level-design.txt. | dshaligram | 2007-07-21 | 1 | -1/+12 |
* | Added Drink Blood to conduct descriptions. | dshaligram | 2007-07-17 | 1 | -4/+6 |