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* Beogh conversion fixes for trunk.j-p-e-g2007-10-291-2/+2
* Minor view code cleanup; this ought to fix the DOS redraw issues as well.dshaligram2007-10-271-68/+30
* Removed unnecessary #if UNIX lines, changed textcolor to textattr for view re...dshaligram2007-10-271-3/+3
* Increased experience needed for monsters to level up, bumped orc sorcerers up...dshaligram2007-10-271-1/+1
* Orcs may surrender to Beogh worshippers when beaten up. Adjusted experience g...dshaligram2007-10-261-55/+4
* Add a "forget level map" command, Ctrl-F, to level map. This command usedj-p-e-g2007-10-241-0/+3
* Added new field seen_context to the monsters class, which can be setzelgadis2007-10-161-16/+32
* If a submerged monster moves onto a grid in which it can't be submerged,zelgadis2007-10-151-0/+5
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+9
* [1811733] Brand plants on stairs.dshaligram2007-10-121-5/+11
* Fixed Lugonu's Corruption, remaining cases of truncated monster shouts.dshaligram2007-10-111-2/+3
* Removed hardcoding in travel colour check.dshaligram2007-10-101-3/+3
* [1809884] Fixed detected_item_colour being clobbered with black.dshaligram2007-10-101-1/+1
* Ghosts can use ensorcelled hibernation. Breaks saves, needs some work on PC s...dshaligram2007-10-081-3/+7
* First steps toward removing the need for 6-deep rock-wall padding around dung...dshaligram2007-10-061-6/+4
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-4/+4
* Fixed bad species name (eg: deep elves with the bows title) in dump because o...dshaligram2007-10-011-2/+3
* This commit breaks save file compatability.zelgadis2007-09-301-0/+21
* Berserking monsters are now noisy with a noise level thatj-p-e-g2007-09-291-31/+4
* Removed hard tabs.dshaligram2007-09-261-1/+1
* * Fixed Vault:8 level being generated with no rune (cbus).dshaligram2007-09-251-1/+1
* No longer id ego weapons of monsters simply because the monster is alreadyzelgadis2007-09-211-24/+0
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-2/+18
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-4/+88
* "newly seen" vs "already seen" context was missing for see-monster activityzelgadis2007-09-191-1/+7
* Yet another change to monster speech and silencing...j-p-e-g2007-09-161-4/+16
* In the item selection menu, pressing "." will toggle the next item in thezelgadis2007-09-161-0/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+3
* Add trap_item_brand that behaves like stair_item_brand.j-p-e-g2007-09-131-1/+10
* Applying patches 1793701 (dolorous), 1793683 and 1793679 j-p-e-g2007-09-131-1/+1
* Cleaning up magic mapping. Patch by dolorous.j-p-e-g2007-09-131-1/+7
* Another change to how bazaars look.j-p-e-g2007-09-121-0/+6
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-0/+24
* Turfed out obsolete orange crystal statue and silver statue features.dshaligram2007-09-071-46/+43
* Implementing patch 1775415 (outsourcing monster speech) byj-p-e-g2007-09-041-83/+190
* Implementing patch 1772497 (improvement to runrest.lua byj-p-e-g2007-09-031-3/+16
* Added some bazaar layouts. (I hope that's okay.)j-p-e-g2007-08-261-0/+1
* Improved tutorial with extensive information on itemsj-p-e-g2007-08-141-1/+1
* Silenced some valgrind warning noises.dshaligram2007-08-131-0/+5
* Accelerate monster generation in the Vestibule after the player spends enoughdshaligram2007-08-131-1/+1
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-20/+25
* [1759803] Use more common set intersection character for shop entrances indshaligram2007-08-061-1/+1
* Part two of godly changes.j-p-e-g2007-08-041-2/+7
* [1756736] Fixed thrown items getting stuck in walls.dshaligram2007-08-011-2/+2
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-7/+5
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-4/+4
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+5
* [1749272] Fixed view update issues:dshaligram2007-07-241-137/+205
* Updated level-design.txt.dshaligram2007-07-211-1/+12
* Added Drink Blood to conduct descriptions.dshaligram2007-07-171-4/+6