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* * Another patch by zebez: Display fountain tiles for magic mapping.j-p-e-g2009-07-241-0/+1
* Plug a couple of memory holes. Unfortunately, between libSDL andj-p-e-g2009-06-151-0/+1
* * Fix double prompts for inscription warnings when clicking on the tilesj-p-e-g2009-06-071-1/+1
* * Fix _place_monster_aux() not interrupting autoexplore.j-p-e-g2009-04-261-0/+1
* Remove vestiges of a debugging attempt.j-p-e-g2009-03-231-1/+1
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-1/+1
* Fix [2646326]: restore LOS properly after using the applicator functionsharanp2009-02-271-0/+1
* Change elemental type colour enum to use ETC_ prefix instead of EC_haranp2009-02-171-40/+40
* Fix for [2054894]: LOS not being reset while building a new level.haranp2009-02-061-2/+0
* Move a bit more things to use coord_defs and iterators instead of x,y.haranp2009-02-041-0/+4
* Code cleanups, mainly in clouds.haranp2009-01-311-39/+0
* Various cleanups. (I can't run tiles, but it compiled fine, so I hope I didn'tharanp2009-01-271-0/+3
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-201-0/+1
* Simplify the code that issues the "comes into view" monster interrupt message,zelgadis2009-01-191-1/+1
* Fixed crawl -mapstat segfaulting.dshaligram2008-11-181-0/+1
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-1/+0
* * Fix some bugs for the autoexclusion I forgot to commit last weekend.j-p-e-g2008-10-111-1/+2
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+2
* Add miscellaneous minor cleanups to prepare for the introduction of dolorous2008-09-251-0/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-5/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+26
* [2021061] Fixing Tiles exclusion issues.ennewalker2008-07-251-4/+0
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-10/+10
* Various code cleanups. Moving towards using coord_def()haranp2008-07-211-0/+2
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-0/+4
* Fix 1945389: Detect Creatures not clearing monsters detected on changedj-p-e-g2008-07-061-1/+1
* Many code cleanups, mostly involving using stack_iterator andharanp2008-07-021-0/+1
* For (some) consistency, make monster::foe an unsigned short, since that dolorous2008-06-031-1/+1
* I'm not sure I actually coded anything worthwhile, though I experimentedj-p-e-g2008-06-021-0/+2
* When using gcc (the Linux/UNIX compiler) static class members must bezelgadis2008-05-301-5/+7
* Diversify patrol behaviour for monsters of different intelligence.j-p-e-g2008-05-291-0/+4
* Implement a much more efficient version of the LOS testing used forj-p-e-g2008-05-291-0/+47
* Add more noise-related cleanups.dolorous2008-05-281-1/+1
* Modify num_feats_between to return early if a feature has beenj-p-e-g2008-05-271-1/+2
* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-0/+2
* Use #define HUD_VALUE_COLOR instead of hardcoding LIGHTGREY so Davidpauldubois2008-04-211-2/+0
* Fix 1943303: Prevention of barding generation in monsters equipment.j-p-e-g2008-04-161-1/+1
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-6/+0
* Add still more whitespace fixes.dolorous2008-03-311-1/+1
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-0/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* Add gore and splatter to Crawl - in the form of Jarmo's j-p-e-g2008-01-091-0/+1
* Tiles!ennewalker2008-01-051-1/+1
* More tweaks of Zin:j-p-e-g2008-01-031-0/+2
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-0/+2
* [1857669] Fixed books using the wrong glyph when thrown, removed SYM_foo enum...dshaligram2007-12-281-0/+1
* Fixed bad detect items behaviour on pre-mapped squares (Iaido).dshaligram2007-12-021-0/+1
* [1837663] Fixed monsters' raise dead using player's LOS.dshaligram2007-11-281-8/+18
* Fixed stash-tracker seeing through walls (it was using stale LOS after blink/...dshaligram2007-11-151-0/+1
* Beogh conversion fixes for trunk.j-p-e-g2007-10-291-0/+3