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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
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* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-7/+0
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* Give move/copy_item_to_grid responsibility for hazardous terrainStefan O'Rear2009-12-291-0/+3
| | | | We now have much less duplication of logic, yay.
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-1/+1
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* Add default answer 'n' to several instances of yesno().Johanna Ploog2009-12-261-2/+2
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* Also handle manuals' skills in book acquirement statistics.Johanna Ploog2009-12-161-35/+69
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* Don't use terse output for spellbook acquirement statistics.Johanna Ploog2009-12-161-1/+3
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* Also handle fixed level randart books in acquirement statistics.Johanna Ploog2009-12-161-5/+23
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* Add religion to acquirement statistics output.Johanna Ploog2009-12-161-3/+7
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* For the acquirement statistics, count unseen/total spells per discipline.Johanna Ploog2009-12-161-2/+50
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* Don't mark books acquired during acquirement statistics as "seen".Johanna Ploog2009-12-161-4/+6
| | | | | | | | | | | | | | This _could_ be useful for the question "Which books can I expect to have seen after N acquirements?" However, when running the acquirement statistics I prefer a slightly different question: "What are the chances of getting a certain book in this precise situation?" Don't know which of the two is the "correct" one, but I think it is annoying if I have to recreate a character for my book acquirement statistics just because the old one already "saw" all interesting spells, thus heavily skewing the results.
* Shorten acquirement debug statistics' header to the basic information.Johanna Ploog2009-12-161-9/+50
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* Add wands to acquirement statistics.Johanna Ploog2009-12-161-3/+4
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* Count primary disciplines in themed randart book acquirement statistics.Johanna Ploog2009-12-161-0/+38
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* Print the overview screen and skills in the acquirement statistics output.Johanna Ploog2009-12-161-0/+17
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* Add autoinscriptions when creating an artefact in wizard mode.Johanna Ploog2009-12-161-0/+7
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* Remove code duplication by making artifacts use SPARM_SPIRIT_SHIELD.Adam Borowski2009-12-151-4/+2
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* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
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* Split itemprop enums out into itemprop-enum.h.Robert Vollmert2009-11-171-0/+1
| | | | Other headers now don't need to include all of itemprop.h.
* More monster_iterator conversions.Robert Vollmert2009-11-121-14/+10
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* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
| | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything.
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
| | | | Also add a few previously indirect includes.
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
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* Split up debug.ccMatthew Cline2009-11-061-0/+1330