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* Adjust Shoals monster depths and tweak new Shoals monsters to reduce ↵Darshan Shaligram2009-12-311-5/+7
| | | | | | experience overdose in the Shoals. Weaken impalers and javelineers. They should still be a threat, but more in line with the Shoals depth.
* Fix grouping of monster names in wizmode &"Darshan Shaligram2009-12-301-2/+15
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* Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for ↵Stefan O'Rear2009-12-281-1/+1
| | | | these days.
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+5
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* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
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* Wiz cmd pathfind: print diagnostic messagesMatthew Cline2009-11-241-1/+1
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* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
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* player ghosts: bugfix, debugging/diagnosticsMatthew Cline2009-11-211-1/+16
| | | | | | | | | | | | * Fixed bug where the player's ghost was never being placed in the dungeon, even though the file was being properly loaded. * The wizard command &^G can now both save and load bones files, so you don't have to quit/restart/go-to-level multiple times to get a bones file to load. * All possible failure points for both loading and creating bones files now generate diagnostic messages (when diagnostics is turned on).
* Split monster_pathfind out into mon-pathfind.cc.Robert Vollmert2009-11-161-0/+1
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* Fix all vault monsters having random colourMatthew Cline2009-11-121-3/+0
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* wiz-mon.cc: fix monser color always being randomMatthew Cline2009-11-121-0/+3
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* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-3/+3
| | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything.
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-13/+9
| | | | | | | A total of 53 have been converted; 39 left, of which some should stay. Now at a net loss of lines of code for monster_iterator. Occurrences of MAX_MONSTERS down to 65 from 116 in *.cc.
* Properly split up unholy and evil items, reworking is_(unholy|evil)().David Lawrence Ramsey2009-11-101-0/+1
| | | | This is mainly for Fedhas, who hates the latter but not the former.
* Use wrapper functions properly when checking for holy spells.David Lawrence Ramsey2009-11-101-1/+1
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* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
| | | | Also add a few previously indirect includes.
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
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* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
| | | | | | The only use was just removed. Also move the draw check closer to where it's used.
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
| | | | | | | | map_cell no longer has the field "properties", which has been replaced by the unsigned long array env.pgrid. env.map has been renamed to env.map_knowledge. It should really be moved into player.
* Split up debug.ccMatthew Cline2009-11-061-0/+1303