Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Adjust Shoals monster depths and tweak new Shoals monsters to reduce ↵ | Darshan Shaligram | 2009-12-31 | 1 | -5/+7 |
| | | | | | | experience overdose in the Shoals. Weaken impalers and javelineers. They should still be a threat, but more in line with the Shoals depth. | ||||
* | Fix grouping of monster names in wizmode &" | Darshan Shaligram | 2009-12-30 | 1 | -2/+15 |
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* | Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for ↵ | Stefan O'Rear | 2009-12-28 | 1 | -1/+1 |
| | | | | these days. | ||||
* | Remove header includes from mon-place.h. | Robert Vollmert | 2009-11-27 | 1 | -0/+5 |
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* | Remove unnecessary header-header includes. | Robert Vollmert | 2009-11-27 | 1 | -0/+1 |
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* | Wiz cmd pathfind: print diagnostic messages | Matthew Cline | 2009-11-24 | 1 | -1/+1 |
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* | Move silenced(pos) to areas.cc. | Robert Vollmert | 2009-11-21 | 1 | -0/+1 |
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* | player ghosts: bugfix, debugging/diagnostics | Matthew Cline | 2009-11-21 | 1 | -1/+16 |
| | | | | | | | | | | | | * Fixed bug where the player's ghost was never being placed in the dungeon, even though the file was being properly loaded. * The wizard command &^G can now both save and load bones files, so you don't have to quit/restart/go-to-level multiple times to get a bones file to load. * All possible failure points for both loading and creating bones files now generate diagnostic messages (when diagnostics is turned on). | ||||
* | Split monster_pathfind out into mon-pathfind.cc. | Robert Vollmert | 2009-11-16 | 1 | -0/+1 |
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* | Fix all vault monsters having random colour | Matthew Cline | 2009-11-12 | 1 | -3/+0 |
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* | wiz-mon.cc: fix monser color always being random | Matthew Cline | 2009-11-12 | 1 | -0/+3 |
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* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff. | Jude Brown | 2009-11-12 | 1 | -3/+3 |
| | | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything. | ||||
* | Convert another 45 monster loops to monster_iterator. | Robert Vollmert | 2009-11-11 | 1 | -13/+9 |
| | | | | | | | A total of 53 have been converted; 39 left, of which some should stay. Now at a net loss of lines of code for monster_iterator. Occurrences of MAX_MONSTERS down to 65 from 116 in *.cc. | ||||
* | Properly split up unholy and evil items, reworking is_(unholy|evil)(). | David Lawrence Ramsey | 2009-11-10 | 1 | -0/+1 |
| | | | | This is mainly for Fedhas, who hates the latter but not the former. | ||||
* | Use wrapper functions properly when checking for holy spells. | David Lawrence Ramsey | 2009-11-10 | 1 | -1/+1 |
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* | Remove a few obsolete includes. | Robert Vollmert | 2009-11-10 | 1 | -2/+0 |
| | | | | Also add a few previously indirect includes. | ||||
* | Split shouting and stealth code from view.cc. | Robert Vollmert | 2009-11-10 | 1 | -0/+1 |
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* | Remove option draw_it from viewwindow. | Robert Vollmert | 2009-11-09 | 1 | -1/+1 |
| | | | | | | The only use was just removed. Also move the draw check closer to where it's used. | ||||
* | Split map knowledge and FPROPs. | Robert Vollmert | 2009-11-08 | 1 | -1/+2 |
| | | | | | | | | map_cell no longer has the field "properties", which has been replaced by the unsigned long array env.pgrid. env.map has been renamed to env.map_knowledge. It should really be moved into player. | ||||
* | Split up debug.cc | Matthew Cline | 2009-11-06 | 1 | -0/+1303 |