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* Invisibility helps stabbing (perhaps too much; review?)haranp2007-04-291-1/+8
* Added a show_inventory_weights option (defaults to false), followingharanp2007-04-293-11/+25
* Teeny bit more typesafety.haranp2007-04-292-2/+5
* Fix for (part of) 1709375: monsters dying not because of you always gotharanp2007-04-291-4/+10
* Armour colours revisited: differentiate animal skins and capsj-p-e-g2007-04-281-16/+8
* Added an std::ostream, mpr_stream, to the message.h interface.haranp2007-04-283-27/+125
* Update the Xcode build.nlanza2007-04-281-0/+16
* Some code review and cleanup.haranp2007-04-2823-629/+544
* And the beat goes on (stringstreams).haranp2007-04-287-251/+175
* Oops, rings were getting doubled names, fixed.haranp2007-04-276-320/+176
* Refix quarterstaff damage fix.dshaligram2007-04-271-2/+6
* s/island/shoal/haranp2007-04-2713-39/+39
* [1707320] The game was not reducing damage for quarterstaff + shield, fixed.dshaligram2007-04-271-0/+5
* Fix for the sealed entry vault problem.dshaligram2007-04-271-1/+1
* Minotaurs can now map labyrinths (1708374).haranp2007-04-273-4/+6
* Implemented 1708500, generate a message when an item is lost in the depths.haranp2007-04-272-5/+12
* More minor cleanups.haranp2007-04-275-233/+136
* Modified armour colours in accordance to weapons. j-p-e-g2007-04-271-21/+36
* Rewrite of item_def::name() (the old itemname()). Much, much cleaner now.haranp2007-04-2711-1185/+917
* Fix 1708496, crash due to bug in ms_low_hitpoint_cast().haranp2007-04-272-5/+6
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-2628-81/+84
* Minor speedup in stash item name generation: use const_cast<> instead ofharanp2007-04-261-14/+25
* You can now see through one (but not two) smoky cells.haranp2007-04-261-8/+20
* Various cleanups. Also fixed bug 1703500, inventory letters appearing twiceharanp2007-04-258-286/+298
* Allow describing rod/spellbook spells from the examine command (jarpiain).dshaligram2007-04-254-22/+75
* Removed oklob nonbrandability, since we visibly distinguish them anyway.haranp2007-04-253-4/+14
* OOD monster generation now starts only if you stay on a level for long enoughdshaligram2007-04-255-2/+29
* Cannot memorise spells when confused (Erik).dshaligram2007-04-251-0/+6
* Branch entry vaults now respect DEPTH: declarations so you can put tough bran...dshaligram2007-04-256-7/+18
* load() cleanups.haranp2007-04-252-265/+348
* More special level randomisation (David).dshaligram2007-04-251-209/+299
* Mummies fall apart in deep water, demons can drown in deep water or lava.dshaligram2007-04-255-7/+11
* Third time's the charm. Don't mystify auto_listers.haranp2007-04-241-0/+2
* Try a bit harder to prevent reidentifying IDed items.haranp2007-04-241-0/+5
* Along the lines of 1706790: the identify inventory list now only containsharanp2007-04-243-3/+6
* Cleaned up shop-handling code considerably.haranp2007-04-2419-598/+351
* Initial stab at feature descriptions. I suppose I should have put them inharanp2007-04-243-36/+135
* Moving from snprintf() to std::ostringstream, slowly but surely.haranp2007-04-242-51/+45
* Minor cleanups.haranp2007-04-244-25/+21
* Made trap ammo dependent on T&D.haranp2007-04-234-9/+14
* Stationary monsters on top of items are now branded with ITEM_HEAP.haranp2007-04-231-1/+8
* Implemented 1616309 etc: racial modifiers are now described in 'v'.haranp2007-04-231-25/+45
* Made oklob plants lightgreen, i.e., distinguishable from plants.haranp2007-04-231-1/+1
* Added giant bats and hippogriffs to the Islands.haranp2007-04-232-7/+22
* Proper colouring of random_teleport in status screen (David).haranp2007-04-231-2/+2
* Cleaned up a lot of code which was using info[] to use mprf() directlyharanp2007-04-2335-866/+535
* Implemented 1705620: aptitudes are now shown in red, skill progress in blue.haranp2007-04-232-10/+12
* Fixed surges being all wrong (1705614.)haranp2007-04-234-7/+8
* Fixed silly comment (Dylan). Does anyone want to keep all theharanp2007-04-231-1/+1
* Older MinGW don't seem to typedef int64_t, hacked.dshaligram2007-04-222-3/+2