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* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-213-0/+3
* Give golden eyes poisonous corpses, for consistency with other eyes.David Lawrence Ramsey2009-11-211-2/+2
* Revert "Ensure that shining eyes and eyes of devastation get corpse tiles."David Lawrence Ramsey2009-11-211-2/+0
* Ensure that shining eyes and eyes of devastation get corpse tiles.David Lawrence Ramsey2009-11-211-0/+2
* Add consistency fixes for monsters without skeletons.David Lawrence Ramsey2009-11-211-4/+4
* Remove some exclamation marks.Robert Vollmert2009-11-212-2/+2
* Add formatting fixes.David Lawrence Ramsey2009-11-2138-146/+173
* Simplify.David Lawrence Ramsey2009-11-211-11/+5
* Remove now-unused function offer_and_butcher_corpse().David Lawrence Ramsey2009-11-212-16/+0
* Update burden on transformation.Robert Vollmert2009-11-211-0/+4
* Add formatting fixes.David Lawrence Ramsey2009-11-211-6/+8
* Choose sanctuary-style once.Robert Vollmert2009-11-211-1/+2
* Update CREDITS.txt.Jude Brown2009-11-211-29/+28
* Hack player::los for arena.Robert Vollmert2009-11-215-24/+28
* A nasty hack to allow access to the item library in vaults.Jude Brown2009-11-211-0/+1
* typo fixesJesse Luehrs2009-11-211-4/+4
* docs/devel/testing.txt: ways of testing CrawlMatthew Cline2009-11-211-0/+180
* give the "passes through" message for penetration on initial hitJesse Luehrs2009-11-211-6/+3
* Merge halo.cc into areas.cc.Robert Vollmert2009-11-217-67/+54
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-2129-8/+42
* Simplify.Robert Vollmert2009-11-211-24/+2
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-2111-234/+282
* Lua wrapper for place_cloud.Jude Brown2009-11-211-0/+52
* "&:" wiz-command overflow temple comment tweakMatthew Cline2009-11-211-2/+4
* player ghosts: bugfix, debugging/diagnosticsMatthew Cline2009-11-216-26/+156
* Some clean up of Lua iterator code.Jude Brown2009-11-211-31/+22
* New altar vaults, almost all by Lemuel.David Ploog2009-11-211-1/+132
* dragons can now have non-targeted spells, occasionallyJesse Luehrs2009-11-211-1/+1
* New Lua iterator: circle_iterator. Fix LOS/adjactent iterator.Jude Brown2009-11-211-6/+61
* autoid steel and silver on sightJesse Luehrs2009-11-211-2/+6
* make non-tiles builds compileJesse Luehrs2009-11-211-1/+1
* tiles monster lookup: dancing weapons tilesMatthew Cline2009-11-202-20/+35
* Beholder check now uses proper LOS.Robert Vollmert2009-11-211-16/+5
* only refresh when actually necessaryJesse Luehrs2009-11-211-7/+5
* 0 gold owed in a shop is validJesse Luehrs2009-11-211-1/+1
* lookup feature (?/F): show tilesMatthew Cline2009-11-201-1/+9
* Init FeatureMenuEntry from dungeon_feature_typeMatthew Cline2009-11-202-4/+23
* monster lookup: Don't show tile for dancing weaponMatthew Cline2009-11-201-1/+13
* define_monster(): init ghost_demon for some monsMatthew Cline2009-11-202-7/+38
* Fix console monster lookup (?/M)Matthew Cline2009-11-201-0/+16
* tiles: use monster tile for lookup monster (?/M)Matthew Cline2009-11-201-34/+43
* Supress SDL/Nvidia-GL cond memory errorMatthew Cline2009-11-201-0/+10
* Fix bugs 2900276 and 2901145, monster beams hitting their throwerCharles Otto2009-11-201-2/+10
* Remove trailing whitespace.David Lawrence Ramsey2009-11-2012-17/+17
* Fix typo.David Lawrence Ramsey2009-11-202-2/+2
* Clarify comment.David Lawrence Ramsey2009-11-201-5/+5
* Some more Fedhas vault tweaks.David Ploog2009-11-201-2/+3
* Remove oklob platoon from Fedhas vault (TGW).David Ploog2009-11-201-4/+0
* Remove unused crawl_exit_hook.Robert Vollmert2009-11-205-38/+0
* Mention shield not slowing down rate of fire of slings in the description of ...Eino Keskitalo2009-11-201-1/+1