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* Some code cleanup.haranp2007-10-234-165/+176
* You can now Triple Draw from decks you aren't wielding.haranp2007-10-232-14/+27
* Blade card now gives feedback when failing to brand.haranp2007-10-233-3/+23
* [1815754] Mutagenic randarts are less mutagenic.dshaligram2007-10-231-4/+16
* Fixed bad message with RAP_MAGICAL_POWER.haranp2007-10-239-73/+78
* Changing screaming mutation to influence both frequencyj-p-e-g2007-10-224-28/+39
* Fixed monsters wearing shields and other inappropriate armour as body armour.dshaligram2007-10-223-1/+44
* Applying two patches by dolorous:j-p-e-g2007-10-225-10/+10
* Demigods no longer have a fast metabolism and gain random stats j-p-e-g2007-10-213-5/+2
* Accept "none" as a brand without carping about it to stderr.dshaligram2007-10-211-1/+1
* Fixed Lua dependency for trunk.dshaligram2007-10-211-2/+2
* Fixed permanent transforms (syllogism).dshaligram2007-10-211-4/+3
* [1795751] Mutation cleanup, courtesy dolorous.dshaligram2007-10-212-161/+14
* Add information to demon weapons that Demonspawn fight better with them.j-p-e-g2007-10-213-4/+21
* [1800206] Ghoul food cleanup (dolorous).dshaligram2007-10-2116-235/+189
* [1813910] Typo fixes in mutation messages (dolorous).dshaligram2007-10-211-2/+2
* Added missing double-quote (bobbens).dshaligram2007-10-211-1/+1
* [1816969] Use AT_NO_ATK in mon-data.h for unused monster attacks (bobbens).dshaligram2007-10-211-337/+338
* Note when Xom banishes player.dshaligram2007-10-211-1/+1
* Rock stair travel fix for trunk.dshaligram2007-10-211-4/+18
* Blademasters and master archers shouldn't pick up weapons.dshaligram2007-10-201-0/+8
* Moved position information Lua functions to luadgn.cc.dshaligram2007-10-204-8/+8
* Menu tagging corrections + docs + initfile (David)haranp2007-10-203-25/+39
* Oops, couldn't set a non-default 0% cloud spread rate.zelgadis2007-10-201-1/+1
* Menus are now tagged. Menu colours now only apply to a menu with a matchingharanp2007-10-1911-31/+70
* Hurting holies was being counted as KILL_ANGEL instead of ATTACK_HOLY (bobbens)haranp2007-10-191-1/+1
* 1815768: some NOTE_USER_NOTEs should be NOTE_MESSAGE instead (actuallyharanp2007-10-193-6/+5
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-1815-64/+471
* Lua accessors for you.x_pos, you.y_pos and you.poszelgadis2007-10-181-1/+9
* Wands shouldn't be generated without charges.haranp2007-10-161-0/+4
* Minor note formatting improvements (David.)haranp2007-10-162-3/+3
* Forgetfulness removed; it's now a scroll of fog with a 1-in-10 chanceharanp2007-10-166-12/+16
* s/Location/Place/ (David)haranp2007-10-161-2/+2
* Summoned monsters now have the (increasingly misnamed) CREATED_FRIENDLYharanp2007-10-165-22/+48
* Fix for bug 1813676: handle_monster_move() should have been returningzelgadis2007-10-161-4/+8
* Added new field seen_context to the monsters class, which can be setzelgadis2007-10-1613-47/+129
* Self-banishment is not considered unholy. Banishment at the air is stillharanp2007-10-151-3/+7
* Added basic HTML output functionality to formatted_string. Not usedharanp2007-10-152-1/+44
* Dropped chances of unbranded enchanted items being glowing/runed.dshaligram2007-10-151-3/+4
* Fixed level that was breaking trunk.dshaligram2007-10-151-2/+3
* Fixed Demonspawn getting multiple levels of single-level mutations (cbus).dshaligram2007-10-151-1/+4
* Yaks gore.dshaligram2007-10-151-1/+1
* Shift-run doesn't distinguish between wall types to make it more useful in la...dshaligram2007-10-152-6/+7
* [1813214] Trog should not gift the Wrath of Trog.dshaligram2007-10-156-8/+25
* Cleanup: move_item_to_grid returns a bool to indicate that drop was successful.dshaligram2007-10-153-9/+7
* Fixed yaktaurs picking up two crossbows and switching crossbows before each s...dshaligram2007-10-152-2/+3
* Fixed bad treatment of ghosts and pandemonium lords that get the delayed fire...dshaligram2007-10-151-2/+6
* Fixed bad grammar in highscore entry for characters killed by hellfire.dshaligram2007-10-151-0/+1
* Fix problem of friendly monsters not using any energy when there'szelgadis2007-10-153-7/+13
* If a submerged monster moves onto a grid in which it can't be submerged,zelgadis2007-10-153-12/+44