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* Add still another whitespace fix.dolorous2008-06-231-1/+1
* Simplify.dolorous2008-06-231-1/+4
* Add yet more whitespace fixes.dolorous2008-06-231-8/+8
* Tweak messages yet again.dolorous2008-06-231-2/+2
* Tweak messages again.dolorous2008-06-231-2/+2
* Make the ignore_flags field of item_def::name() work with more flags.zelgadis2008-06-231-2/+5
* Add more whitespace fixes.dolorous2008-06-231-8/+8
* Fix compilation.dolorous2008-06-231-1/+1
* Add more whitespace fixes.dolorous2008-06-231-3/+3
* Make Xom's failure messages a bit more varied.dolorous2008-06-231-4/+4
* Add more miscellaneous minor fixes.dolorous2008-06-232-3/+3
* For Xom, use the "No, never mind." failure message instead of the canned dolorous2008-06-231-7/+6
* Add a few more minor cosmetic fixes, and make dolorous2008-06-231-28/+28
* Add missing prototype to misc.h.dolorous2008-06-231-0/+2
* Remove now-redundant prototype.dolorous2008-06-231-1/+0
* Add minor cosmetic fixes.dolorous2008-06-231-39/+39
* Really fix message sequences again.dolorous2008-06-231-88/+66
* Fix message sequences again.dolorous2008-06-231-16/+13
* Refix Xom's mixed summons.dolorous2008-06-231-22/+28
* Put the messages in the right sequence if Xom fails to animate your dolorous2008-06-231-8/+8
* Properly mark Xom's mutations as "god gift" mutations again.dolorous2008-06-231-2/+2
* When drawing the Xom card, and getting Xom's potentially mixed summons, dolorous2008-06-231-28/+22
* Add whitespace fix.dolorous2008-06-231-1/+1
* If you draw the Xom card, and Xom sends you a creature that you should dolorous2008-06-231-5/+17
* Slight changes to bazaars. (Reduces chances of the smaller vaults, anddploog2008-06-221-5/+9
* Swap '.' and '!' in the targetting interface.j-p-e-g2008-06-2213-59/+87
* Add miscellaneous minor fixes.dolorous2008-06-221-5/+11
* If a god (currently, either Xom or Makhleb) hurls a blast of lightning, dolorous2008-06-222-2/+2
* Add minor cosmetic fixes.dolorous2008-06-222-5/+5
* Fix ?immolation not being autoID'd upon reading.j-p-e-g2008-06-226-29/+23
* Fix crash when no level exit can be found (which can apparently happen dolorous2008-06-221-1/+1
* Give plain elves high intelligence, to match all the other elf types.dolorous2008-06-221-1/+1
* Add minor cosmetic fix. dolorous2008-06-221-2/+1
* Improve pathfinding for monsters leaving the level again.dolorous2008-06-222-33/+53
* Abolish item sacrifices for all gods except Nemelex, Zin and TSO. Thej-p-e-g2008-06-223-29/+14
* Remove erroneous bit.dolorous2008-06-221-1/+1
* Add whitespace fix.dolorous2008-06-221-1/+1
* Search the entire level for exits, not just 2 * LOS_RADIUS.dolorous2008-06-221-16/+20
* Comment fix.dolorous2008-06-221-1/+1
* Initialize e in _mons_find_level_exits().dolorous2008-06-221-0/+2
* Add more whitespace fixes.dolorous2008-06-221-2/+2
* Add more pathfinding improvements for monsters leaving the level.dolorous2008-06-221-1/+28
* Remove unneeded blank line.dolorous2008-06-221-1/+0
* Remove erroneous addition.dolorous2008-06-221-12/+0
* Add a first attempt at using pathfinding for monsters leaving the level, dolorous2008-06-222-15/+113
* Give a different description of dancing weapons when examining anzelgadis2008-06-223-1/+13
* Let a level_id be directly compared to a branch type with == and != tozelgadis2008-06-225-13/+20
* Modify an entry vault. Fixes 1999615.dploog2008-06-221-1/+1
* Don't note monsters of HD <= 2. (Butterflies may be extremely rare, butj-p-e-g2008-06-212-6/+13
* Really fix pickup.lua not to search for a butchering tool if you'rej-p-e-g2008-06-211-1/+16