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* Forgot to give draconian zealots a god.zelgadis2008-12-291-0/+1
* Vampires may no longer draw blood from summoned monsters.j-p-e-g2008-12-295-40/+13
* Fix copy/paste mistake.zelgadis2008-12-291-1/+1
* If detached monsters were caused during level generation then list maps inzelgadis2008-12-292-5/+49
* Argh, monsters::moveto() is too low level for an assertion like that.zelgadis2008-12-291-1/+0
* * Dump spells contained in randart spellbooks, marking memorised spellsj-p-e-g2008-12-2912-129/+164
* Oops, my last change broke _monster_swaps_places().zelgadis2008-12-291-2/+2
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-295-9/+86
* Differentiate between god gift monsters and non-gift monsters with a god viazelgadis2008-12-296-12/+75
* Changes to monster spell messages:zelgadis2008-12-295-125/+334
* Tidy up tiles some more.j-p-e-g2008-12-28218-71/+68
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-2823-45/+45
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-2812-96/+207
* Make mummy death curses work when killed by the player via the new beam code.zelgadis2008-12-281-0/+4
* Print all entries in mon-data.h which match the given regexpzelgadis2008-12-281-0/+52
* The entry gates to portal vaults can now set their long feature description viazelgadis2008-12-288-30/+68
* Oops, don't automatically set aimed_at_feet, since the caller might be doingzelgadis2008-12-282-1/+20
* Make stiking cloud (Mephitic Cloud) work properly.zelgadis2008-12-281-3/+2
* Set aimed_at_feet to true if source == target. Fixed monsters resisting whenzelgadis2008-12-281-0/+1
* Add harpy and shark tiles. (I feel the harpy bears some similarity toj-p-e-g2008-12-288-7/+15
* If a beam has range == -1 then set it to LOS_RADIUS and, in debug builds,zelgadis2008-12-273-17/+70
* Also handle EQ_RINGS_PLUS etc. in you_tran_can_wear().j-p-e-g2008-12-272-54/+75
* Fix typo.dshaligram2008-12-271-1/+1
* Don't place zombified monsters using PROX_NEAR_STAIRS.j-p-e-g2008-12-275-13/+47
* Let portal vaults (and places like Vault:8 and Slime:6) change the short andzelgadis2008-12-278-18/+215
* Make beehives in the Lair occur at the same absolute frequency as in 0.4 byzelgadis2008-12-271-2/+27
* Oops, my stash_filter change broke looking up items by their glyph; fixed.zelgadis2008-12-273-1/+23
* The stash_filter option can now accept strings (full item names, notzelgadis2008-12-274-14/+50
* Give all BEAM_POTION_* beams a minimum explosion size of 1.zelgadis2008-12-271-0/+2
* Some more FAQ entries. Formatting may be off.dploog2008-12-271-42/+173
* Update Credits.dploog2008-12-271-23/+23
* Reset RAP_CURSE < 0 to 0 after initially cursing the item, so it's notj-p-e-g2008-12-263-28/+80
* If a multi-line message matches message_colour or note_messages then apply themzelgadis2008-12-262-43/+61
* Fix 2448686: some jewellery properties not working properly while transformed.j-p-e-g2008-12-265-41/+50
* Fix "suicidal travelling" towards monsters you can see through glass.j-p-e-g2008-12-2610-48/+106
* Add a FAQ part to the database, which can be accessed from the helpj-p-e-g2008-12-265-11/+342
* 2467413: mention that casting Pain damages yourself.haranp2008-12-261-1/+1
* Tracers shouldn't affect walls.zelgadis2008-12-261-2/+6
* Fix explosions not affecting the right grids and exploding inside walls.zelgadis2008-12-261-4/+14
* Don't let chaos beam bounce off of one wall immediately into an adjacent wall;zelgadis2008-12-261-38/+56
* [2182289] Fixing travel problems when trying to travel to a non-traversable s...ennewalker2008-12-251-2/+7
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-2519-2374/+2030
* ...and another typo.ennewalker2008-12-251-1/+1
* Fixing typo.ennewalker2008-12-251-1/+1
* Adding keybinding documentation for newly used CMD_MAP_* commands.ennewalker2008-12-251-0/+46
* If the player chooses the character name "shaped Royal Jelly" then don't openzelgadis2008-12-251-2/+7
* FR #2083661: when polymorphed, unique (and named) monsters now retain theirzelgadis2008-12-2510-78/+174
* Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()zelgadis2008-12-254-10/+57
* [2455489] Fixing "dark" levels after crashes, due to the tile flavor being se...ennewalker2008-12-253-15/+15
* [2443156] Fixing plants giving experience when killed by pets.ennewalker2008-12-241-1/+1