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* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-1325-453/+884
* Made the trolls under the bridge patrol. We might want to do the same fordploog2008-06-132-6/+4
* When saccing an item with a quantity (e.g. bunch of arrows), treat it as ifharanp2008-06-131-78/+102
* Use MAX_PIETY in a few more places.dolorous2008-06-133-4/+4
* Use MAX_PIETY in more places.dolorous2008-06-132-2/+2
* Add still more minor cosmetic fixes.dolorous2008-06-134-17/+10
* Add minor cosmetic fixes.dolorous2008-06-131-6/+6
* Fixing some instances where tile indices from the mcache were not being strip...ennewalker2008-06-131-2/+2
* [1982177] Fix issue where the minimap wasn't coloring out-of-sight neutral or...ennewalker2008-06-121-6/+3
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-125-1/+8
* Add explanatory comments to the pathfinding routines. I might have gonej-p-e-g2008-06-127-84/+196
* [1991558] Fixing issue where enchanting hides while wearing them didn't updat...ennewalker2008-06-121-0/+4
* [1991381] Fixed issue where items on the player square were not being updated...ennewalker2008-06-121-0/+2
* Fixing logic error so that D:1 can be created again.ennewalker2008-06-121-1/+1
* AutoID the curse status of a monster wielded cursed ranged weapon if saidj-p-e-g2008-06-122-1/+8
* Add minor cosmetic fixes.dolorous2008-06-121-4/+2
* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-1217-83/+290
* Oops, don't touch beam.foe_count if the "beam" is actually a missile.zelgadis2008-06-121-1/+3
* Changed "plastic amulet" to "graven amulet".dploog2008-06-121-1/+1
* beam.foe_count (and related members) weren't being updated when a monsterzelgadis2008-06-121-0/+11
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-1224-628/+202
* The "search description database" command is '?/', not '?\'.zelgadis2008-06-121-1/+1
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-1211-156/+102
* Make sure chaotic beings are actually angered by Zin worshippers (oops).dolorous2008-06-121-1/+1
* Recalculate permanent mutations when changing species, but leave non-permanentzelgadis2008-06-123-10/+100
* Handle things properly if you start worshipping Zin and have both evil dolorous2008-06-121-2/+2
* Make extra-sure to reject invalid mutations. And if the player somehowzelgadis2008-06-121-6/+48
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-129-41/+102
* Simplify.dolorous2008-06-121-6/+3
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-1217-225/+249
* Add yet more minor cosmetic fixes.dolorous2008-06-124-15/+20
* Fix compilation.dolorous2008-06-121-1/+1
* Add a few more miscellaneous minor fixes.dolorous2008-06-121-8/+8
* Include secret doors in door-clustering (gates) when opening doors.zelgadis2008-06-123-2/+31
* Remove now-unused function.dolorous2008-06-121-35/+0
* Show shop items separately in the "show items" wizard command (&').zelgadis2008-06-121-2/+34
* While for the appearance of randart weapons and armour you can justzelgadis2008-06-122-17/+150
* Use _autopickup_item_name() when determing whether to auto-inscribe anzelgadis2008-06-121-2/+4
* [1909218] Fixing issue where keymaps were affecting menu choices done by keyb...ennewalker2008-06-123-4/+7
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-125-17/+117
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-1114-98/+190
* In all cases of a monster suddenly coming into view use the phrasezelgadis2008-06-112-2/+3
* Remove unneeded blank line.dolorous2008-06-111-1/+0
* Simplify.dolorous2008-06-111-1/+1
* Increase efficiency for pathfinding around glass structures by loweringj-p-e-g2008-06-115-18/+94
* Allow travel excludes on unexplored territory. I hope this doesn'tharanp2008-06-111-3/+0
* Bumped frequency of !oResistance by 36%. Lowered frequency of !oRA toharanp2008-06-111-2/+2
* 1835314: Nemelex abilities work when silenced.haranp2008-06-111-3/+6
* Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.j-p-e-g2008-06-118-39/+131
* Add still more minor cosmetic fixes.dolorous2008-06-111-9/+9