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* Add minor cosmetic fix.dolorous2009-01-201-1/+1
* Properly save and restore the starting wand or rod for the Artificer dolorous2009-01-204-8/+226
* Add more minor cosmetic fixes.dolorous2009-01-202-8/+7
* Add more spacing fixes.dolorous2009-01-201-2/+2
* Attempting to move or copy and item to a out-of-bounds position on the gridzelgadis2009-01-201-0/+4
* Fix bug #2517821: if a trap killed a monster and then tried to drop ammo itzelgadis2009-01-201-1/+5
* Fix "Unlinked temporary item" messages when a game is saved and restored, sincezelgadis2009-01-201-0/+12
* Was using wrong method to get the last element of a vector.zelgadis2009-01-201-2/+3
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-209-6/+132
* Fix assertion when buying items from shops.zelgadis2009-01-203-1/+7
* Yet another attempt to fix problems with the monster "comes into view"zelgadis2009-01-205-18/+40
* Fix compilation (oops).dolorous2009-01-201-1/+1
* Simplify.dolorous2009-01-201-3/+3
* Remove now-unused redraw_gold flag.dolorous2009-01-207-9/+0
* Add miscellaneous minor cleanups.dolorous2009-01-202-6/+8
* Make the genus of slime creatures and giant amoebas MONS_JELLY, instead of thezelgadis2009-01-202-10/+33
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-2024-1620/+2028
* Added Enne's Shoal ruins.dploog2009-01-201-0/+89
* Add spacing fixes.dolorous2009-01-201-3/+3
* Fix wasp vault depth, since there is no Hive:3 anymore.dolorous2009-01-201-1/+1
* Uncomment Lemuel's wasp vault for Hive again. dploog2009-01-202-25/+24
* Fixing warnings.ennewalker2009-01-204-5/+6
* [2521835] Adding arena.cc and version.cc to the OSX project file.ennewalker2009-01-201-0/+8
* Add still more monster miscast messages.dolorous2009-01-201-6/+8
* Add more monster miscast messages.dolorous2009-01-201-12/+15
* Per Haran's suggestion, simplify by using monsters::mindex().dolorous2009-01-192-8/+4
* Clean up.dolorous2009-01-191-1/+1
* Fix monster targeting yet again.dolorous2009-01-191-10/+5
* Add spacing fix.dolorous2009-01-191-1/+1
* And fix handling of unset attackers again (oops).dolorous2009-01-191-2/+3
* Set the targets properly for player-caused cleansing flame and dolorous2009-01-191-8/+8
* Allow chaos spawns to be generated in the Abyss.dolorous2009-01-191-0/+2
* Expand immolation and cleansing flame as well, so that monsters may be dolorous2009-01-198-33/+60
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-1914-176/+179
* Fix [2520066]: Don't clean up dead monsters if they're quietly drained dolorous2009-01-191-1/+2
* Fix compilation (oops).dolorous2009-01-191-1/+1
* Rename cleansing flame resistance to holy energy resistance, and clean dolorous2009-01-198-26/+27
* Fix crash with holy word scrolls.dolorous2009-01-191-5/+7
* Add still more minor cosmetic fixes.dolorous2009-01-191-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-191-2/+2
* Don't place monster death clouds when the monster is submerged or dismissed byzelgadis2009-01-191-5/+10
* apply_location_effects() should check_pool() with the monster's new location,zelgadis2009-01-191-1/+1
* Make monsters::seen_context more short-lived.zelgadis2009-01-192-1/+8
* Add spacing fix.dolorous2009-01-191-1/+1
* Add punctuation fix.dolorous2009-01-191-1/+1
* Cut Hive depth to 2.j-p-e-g2009-01-193-31/+32
* Go back to using the special damage message for draining monsters in dolorous2009-01-194-8/+17
* Add whitespace fix.dolorous2009-01-191-1/+1
* Make draining beams properly take full negative energy resistance into dolorous2009-01-192-3/+3
* Take advantage of check_redraw() generating an AI_SEE_MONSTER interrupt whenzelgadis2009-01-192-8/+9