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* Fix bug [2874237] monster info display corruptionCharles Otto2009-10-312-9/+27
* level_design.txt: n-headed hydras and large slimesMatthew Cline2009-10-311-6/+14
* A new vault (abrahamwl)Adam Borowski2009-11-011-0/+59
* Simplify (very) ugly thing color-related functions.David Lawrence Ramsey2009-10-311-24/+13
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-313-6/+8
* Make creatures with AF_KLOWN considered chaotic. (doy, sorear)Eino Keskitalo2009-11-011-1/+2
* Make steam block LOS again.Robert Vollmert2009-10-311-2/+2
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-314-47/+43
* Implement [2888962]: Disallow shapeshifters from changing form whileDavid Lawrence Ramsey2009-10-311-10/+11
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-3126-189/+168
* A slightly better, but more redundant, title for Cb worshippers.Adam Borowski2009-10-311-1/+1
* Simplify description of holy wrath weapons.David Lawrence Ramsey2009-10-311-2/+1
* Move dat/debug-los.des -> test/des/debug-los.des.Darshan Shaligram2009-11-012-1/+2
* loadmaps.lua auto-loads .des files in dat.Darshan Shaligram2009-11-014-36/+45
* Add typo and wording fixes to the descriptions of the new launcher andDavid Lawrence Ramsey2009-10-311-14/+14
* Simplify refreshing the quiver display when Elyvilon dulls your quiveredDavid Lawrence Ramsey2009-10-311-2/+2
* And do the same for Feawn.David Lawrence Ramsey2009-10-311-1/+2
* For consistency, make the previous check generic to the good gods, sinceDavid Lawrence Ramsey2009-10-311-4/+2
* Ensure that Zin's name never goes on artefact weapons with the chaosDavid Lawrence Ramsey2009-10-311-1/+4
* s/helper/listener/ for function machines that act as listeners.Darshan Shaligram2009-10-311-3/+3
* lmark.synchronized_markers(): apply one marker's effects to multiple points s...Darshan Shaligram2009-10-3116-127/+506
* Fix a few things in previous commit.Robert Vollmert2009-10-311-17/+17
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-3110-316/+260
* Refresh the quiver and weapon slots when changing gods (bug [2889493])Charles Otto2009-10-311-0/+10
* Add whitespace fixes.David Lawrence Ramsey2009-10-319-38/+38
* Properly mark artefacts that make you angry or let you go berserk asDavid Lawrence Ramsey2009-10-311-13/+18
* Fix inverted logic for canceling transformation (bug [2886011])Charles Otto2009-10-311-1/+1
* Whitespace.Enne Walker2009-10-311-2/+2
* Adding you.in_branch(string) as a lua function.Enne Walker2009-10-318-19/+68
* Comment fix.David Lawrence Ramsey2009-10-311-1/+1
* Add new portal vault files to the .des file list.Eino Keskitalo2009-10-311-0/+3
* Remove padding from sewer.des as well.Eino Keskitalo2009-10-311-145/+139
* Fix polymorphing monsters into slime creatures by setting the monsterDavid Lawrence Ramsey2009-10-313-10/+8
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-311-13/+13
* Ensure that ugly things' colors are always low, just in case, and useDavid Lawrence Ramsey2009-10-311-3/+3
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-317-17/+31
* monstuff.cc: Don't polymorph into slime creatures.Matthew Cline2009-10-311-0/+4
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-3111-43/+39
* makefile: add cflag difference checkSteven Noonan2009-10-312-4/+24
* version.cc: combine CFLAGS_L and CFLAGSSteven Noonan2009-10-314-25/+9
* Adjust the chance for randarts based on mundane items again.David Lawrence Ramsey2009-10-311-1/+1
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-6/+6
* Remove unnecessary stack iterator test.Robert Vollmert2009-10-311-1/+1
* Remove pools that aren't there to impede digging. Also, remove all xxxxx padd...Eino Keskitalo2009-10-311-226/+228
* After some thought, allow mundane items to be artefacts again, but moreDavid Lawrence Ramsey2009-10-314-23/+24
* Add no_monster_gen to most ice cave entries.Eino Keskitalo2009-10-311-3/+3
* Add patrolling as a tag to vim hilighting.Eino Keskitalo2009-10-311-1/+1
* Tag most Ice Cave entries as patrolling.Eino Keskitalo2009-10-311-3/+3
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-311-1/+1
* visible -> non-visible slime mergeMatthew Cline2009-10-311-0/+2