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* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-1217-83/+290
* Oops, don't touch beam.foe_count if the "beam" is actually a missile.zelgadis2008-06-121-1/+3
* Changed "plastic amulet" to "graven amulet".dploog2008-06-121-1/+1
* beam.foe_count (and related members) weren't being updated when a monsterzelgadis2008-06-121-0/+11
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-1224-628/+202
* The "search description database" command is '?/', not '?\'.zelgadis2008-06-121-1/+1
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-1211-156/+102
* Make sure chaotic beings are actually angered by Zin worshippers (oops).dolorous2008-06-121-1/+1
* Recalculate permanent mutations when changing species, but leave non-permanentzelgadis2008-06-123-10/+100
* Handle things properly if you start worshipping Zin and have both evil dolorous2008-06-121-2/+2
* Make extra-sure to reject invalid mutations. And if the player somehowzelgadis2008-06-121-6/+48
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-129-41/+102
* Simplify.dolorous2008-06-121-6/+3
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-1217-225/+249
* Add yet more minor cosmetic fixes.dolorous2008-06-124-15/+20
* Fix compilation.dolorous2008-06-121-1/+1
* Add a few more miscellaneous minor fixes.dolorous2008-06-121-8/+8
* Include secret doors in door-clustering (gates) when opening doors.zelgadis2008-06-123-2/+31
* Remove now-unused function.dolorous2008-06-121-35/+0
* Show shop items separately in the "show items" wizard command (&').zelgadis2008-06-121-2/+34
* While for the appearance of randart weapons and armour you can justzelgadis2008-06-122-17/+150
* Use _autopickup_item_name() when determing whether to auto-inscribe anzelgadis2008-06-121-2/+4
* [1909218] Fixing issue where keymaps were affecting menu choices done by keyb...ennewalker2008-06-123-4/+7
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-125-17/+117
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-1114-98/+190
* In all cases of a monster suddenly coming into view use the phrasezelgadis2008-06-112-2/+3
* Remove unneeded blank line.dolorous2008-06-111-1/+0
* Simplify.dolorous2008-06-111-1/+1
* Increase efficiency for pathfinding around glass structures by loweringj-p-e-g2008-06-115-18/+94
* Allow travel excludes on unexplored territory. I hope this doesn'tharanp2008-06-111-3/+0
* Bumped frequency of !oResistance by 36%. Lowered frequency of !oRA toharanp2008-06-111-2/+2
* 1835314: Nemelex abilities work when silenced.haranp2008-06-111-3/+6
* Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.j-p-e-g2008-06-118-39/+131
* Add still more minor cosmetic fixes.dolorous2008-06-111-9/+9
* Add more minor cosmetic fixes.dolorous2008-06-111-11/+10
* Add minor cosmetic fixes.dolorous2008-06-111-2/+4
* Added "items" boolean parameter to the player_res_foo() functions, whichzelgadis2008-06-113-125/+158
* Add spacing fix.dolorous2008-06-111-1/+1
* Simplify.dolorous2008-06-111-6/+3
* After some more thought (and discussion with dploog), remove the code dolorous2008-06-111-27/+21
* Add spacing fixes.dolorous2008-06-111-1/+1
* Add a few more cosmetic fixes.dolorous2008-06-111-6/+7
* Add still more minor cosmetic fixes.dolorous2008-06-102-2/+2
* Add more miscellaneous minor cleanups.dolorous2008-06-103-40/+33
* Comment fixes.dolorous2008-06-102-5/+3
* After some more thought, remove the god gift exceptions for dolorous2008-06-104-25/+14
* Add still more minor cosmetic fixes.dolorous2008-06-101-26/+26
* Expand the SAME_ATTITUDE() macro to account for the good neutral dolorous2008-06-101-2/+4
* Add more minor cosmetic fixes.dolorous2008-06-101-53/+53
* Comment fixes.dolorous2008-06-101-2/+3