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* libunix.cc: remove textattr() from USE_TILE buildsSteven Noonan2009-09-231-0/+2
* libunix.cc: add forward declarations where neededSteven Noonan2009-09-231-0/+6
* libgui: fix declaration consistencySteven Noonan2009-09-232-14/+18
* directn.cc: fix GCC 4.0 warning "'me' may be used uninitialized in this funct...Steven Noonan2009-09-231-1/+1
* Xcode: Mac OS X build fixedSteven Noonan2009-09-232-501/+202
* rltiles: add makefile.mac for Mac OS X buildsSteven Noonan2009-09-231-0/+40
* Comment fix.dolorous2009-09-231-2/+2
* Tweak (very) ugly things' proximity mutation rate again.dolorous2009-09-231-1/+1
* Add more minor cosmetic fixes.dolorous2009-09-231-2/+0
* Add minor cosmetic fixes.dolorous2009-09-232-2/+2
* Implement another new unique, this time of my own coding: Maurice the thief.j-p-e-g2009-09-2214-21/+287
* Let player ghosts and random Pandemonium demons cast Airstrike.dolorous2009-09-221-2/+3
* Add new unique Gastronok (slug wizard), via a patch by bookofjude and some j-p-e-g2009-09-2215-42/+302
* Add descriptions for trove and bailey.dploog2009-09-221-0/+16
* Add a proper message for when the player isn't carrying any fruit.dolorous2009-09-221-0/+2
* New portal vault: Trove by Jude.dploog2009-09-222-4/+588
* * Actually use the rock worm's corpse tile.j-p-e-g2009-09-216-24/+36
* Apply a patch by an anonymous contributor to fix the bug with Lee'sj-p-e-g2009-09-211-2/+6
* * Fix 2862312: examination of items in shops not working after buyingj-p-e-g2009-09-2113-22/+74
* Allow vaults to request use of the acquirement code with "acquire <item_class...dshaligram2009-09-219-102/+168
* Two Pan vaults by Adam, one of them very funky.dploog2009-09-211-0/+56
* Tweak (very) ugly things' flavor text again.dolorous2009-09-201-2/+2
* Add minor cosmetic fix.dolorous2009-09-201-1/+1
* Add some comments.j-p-e-g2009-09-201-1/+6
* Small fix.j-p-e-g2009-09-201-1/+1
* Tweak autoexplore and travel to try to avoid moving adjacent to unseenj-p-e-g2009-09-201-4/+53
* Comment fix.dolorous2009-09-201-1/+1
* Fix compilation (oops).dolorous2009-09-201-2/+2
* Apply jokeserver's patch in [2862815] to properly handle polymorphed dolorous2009-09-201-0/+10
* And get rid of a debugging statement...j-p-e-g2009-09-201-4/+0
* Fix exhaustion not slowing the player, unless hasted. Whoops!j-p-e-g2009-09-201-1/+1
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-208-32/+54
* Added new portal vault, the bailey. (Together with Zaba.)dploog2009-09-202-4/+863
* Comment fix.dolorous2009-09-201-1/+1
* Tweak ugly thing band generation a bit.dolorous2009-09-201-0/+1
* Add minor cosmetic fixes.dolorous2009-09-202-3/+3
* Added three altars dedicated to Feawn. They have very high chances. This isdploog2009-09-201-0/+42
* Add minor cosmetic fix.dolorous2009-09-201-7/+7
* Make (very) ugly things appreciate polymorph beams.dolorous2009-09-201-3/+16
* Add spacing fix.dolorous2009-09-201-1/+1
* Since there seems to be a connection between miasma and rotting, make dolorous2009-09-201-1/+1
* Convert asphyxiation resistance to a boolean, since you can either be dolorous2009-09-205-59/+68
* Remove guaranteed acid resistance for acid-flavored (very) ugly things, dolorous2009-09-201-30/+49
* Add monster-specific rotting resistance.dolorous2009-09-206-18/+43
* Add minor cosmetic fixes.dolorous2009-09-202-6/+7
* Comment fixes.dolorous2009-09-202-6/+6
* Add weapon blessing fixes. Use a delay when in console mode for both dolorous2009-09-201-4/+5
* Tweak (very) ugly things' mutation messages.dolorous2009-09-191-2/+2
* After some thought, put (very) ugly things' healing from mutation back dolorous2009-09-192-5/+5
* Make (very) ugly things no longer heal all damage when they mutate.dolorous2009-09-194-14/+25