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* Remove option target_zero_exp.Robert Vollmert2009-11-247-22/+5
* Allow overriding of monster target selection through Lua.Robert Vollmert2009-11-241-0/+11
* Move player2grid and grid2player to coord.Robert Vollmert2009-11-243-10/+18
* Add "maybe_bool CLua::callmbooleanfn".Robert Vollmert2009-11-242-8/+25
* Add ternary logic type maybe_bool.Robert Vollmert2009-11-243-0/+37
* Reduce weight for general overflow temple (Adam).David Ploog2009-11-242-1/+2
* Make scroll of silence ultra-rare.Robert Vollmert2009-11-241-15/+18
* Allow reactivation of lua marker.Robert Vollmert2009-11-241-1/+2
* Remove redundant check.Robert Vollmert2009-11-241-2/+2
* Make Khufu immune to silence (dpeg).Jude Brown2009-11-242-2/+2
* Put monster-overriden quotes in the right place.Jude Brown2009-11-241-1/+1
* Fix a crash in Fedhas's retributionCharles Otto2009-11-231-1/+1
* Fix off-by-one error in mapping of rod subtypes to spellbook numbers.Vsevolod Kozlov2009-11-231-1/+1
* Remove unused _ammo_count.Vsevolod Kozlov2009-11-231-24/+0
* Border a vault in rock, it looks butt ugly when approached from the back.Adam Borowski2009-11-231-22/+25
* Give a message and FX when you banish people.Adam Borowski2009-11-235-2/+25
* Move _polyd_can_speak() to monsters::can_speak() so others can use it.Adam Borowski2009-11-233-22/+23
* If you die to disintegration, say "blown up" not "killed".Adam Borowski2009-11-234-2/+30
* Remove multi-purpose Options.mlist_targetting.Robert Vollmert2009-11-237-49/+34
* Mark read-only parameters to direction() const.Robert Vollmert2009-11-231-5/+5
* Extract target mode description.Robert Vollmert2009-11-231-5/+18
* Increase dummy vault WEIGHT to 200. (due)Eino Keskitalo2009-11-231-1/+1
* receive_corpses(): don't crash if no items availMatthew Cline2009-11-231-0/+3
* Don't crash for Beogh dancing weapons in cloudsMatthew Cline2009-11-231-0/+7
* Rename tutorial_first_monster to tutorial_monster_seen.Robert Vollmert2009-11-235-5/+5
* Tutorial: fix brands being explained for first monster.Robert Vollmert2009-11-232-7/+0
* Make monster-info pane work in arenaMatthew Cline2009-11-233-2/+14
* Adjust Aizul's range: 16-25, Snake:2-5, instead of 20-27.Jude Brown2009-11-231-1/+1
* allow ammo gifts again, even if we already have some ammoJesse Luehrs2009-11-231-2/+1
* Tiny teleports don't throw monster off trackMatthew Cline2009-11-231-11/+13
* Give "struct dist" a constructor, for initingMatthew Cline2009-11-232-1/+12
* Fix targeting do-command-againMatthew Cline2009-11-231-0/+4
* More dc-foo.txt dependencies.Matthew Cline2009-11-223-5/+7
* tiles: Make mod-L-click actions do-again-ableMatthew Cline2009-11-223-8/+20
* New class pause_all_key_recordersMatthew Cline2009-11-222-0/+24
* On player teleport, reset mon->foe_memoryMatthew Cline2009-11-221-0/+14
* TODO tiles for new ammunition spellsMatthew Cline2009-11-221-3/+10
* Use TILEG_ERROR, not TILE_ERROR, for bad spellsMatthew Cline2009-11-221-1/+1
* Counterpart fprop for NO_RTELE_INTO: NO_CTELE_INTO.Jude Brown2009-11-234-3/+20
* Deny skill exercise if not enough available xp (mesilliac).Robert Vollmert2009-11-221-0/+7
* Remove hard skill pool cutoff.Robert Vollmert2009-11-227-18/+36
* Add -builddb to the manpage.Vsevolod Kozlov2009-11-221-0/+1
* Use tar on Unix for save files, zip is unlikely to be installed.Adam Borowski2009-11-222-5/+8
* Add an option, -builddb, to build the database and exit.Adam Borowski2009-11-224-3/+14
* add save file information to crawl --versionJesse Luehrs2009-11-221-2/+3
* Colour experience pool.Robert Vollmert2009-11-221-2/+12
* Make experience pool defines unsigned.Robert Vollmert2009-11-221-3/+3
* Fix vampire xp level check.Robert Vollmert2009-11-221-1/+1
* Check for ogre genus when possible, for consistency.David Lawrence Ramsey2009-11-222-7/+10
* Rebalance distracted stabs (FR 2902035).Robert Vollmert2009-11-221-10/+13