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* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-0312-14/+98
* Also assert validity in ray_def::pos().Robert Vollmert2009-11-031-0/+1
* Fix a bug with corner rays.Robert Vollmert2009-11-031-7/+28
* Add function to fudge corner ray into a non-solid cell.Robert Vollmert2009-11-031-0/+22
* Split _mirror into point and direction parts.Robert Vollmert2009-11-031-10/+22
* Add round_vec.Robert Vollmert2009-11-031-3/+8
* Bug fixes.Robert Vollmert2009-11-032-2/+2
* Simplify bounce in view of ray_def::bounce guarantee.Robert Vollmert2009-11-031-16/+13
* ray_def::bounce now guarantees it leaves the ray in a clear tile.Robert Vollmert2009-11-031-12/+7
* Add pre- and post-asserts to ray_def::regress.Robert Vollmert2009-11-031-0/+2
* Fix bugs in diagonal corridor reflections.Robert Vollmert2009-11-031-2/+2
* Make slaying apply to missile launchers as well.Adam Borowski2009-11-031-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-0310-8/+42
* Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers".Adam Borowski2009-11-035-1/+46
* Documentation changes: remove +Map, expand on vault generation.Jude Brown2009-11-032-4/+3
* spells1.cc: fix Chain LightningMatthew Cline2009-11-031-1/+1
* Move reflection line choice into separate function.Robert Vollmert2009-11-031-45/+52
* Improve error handling in lua interpreter.Robert Vollmert2009-11-031-4/+1
* Undid accidental/stale commit (oops)Matthew Cline2009-11-031-10/+0
* Unit test for beams bouncingMatthew Cline2009-11-033-0/+101
* l_dgn.cc: define 'dgn.in_bounds()' lua funcMatthew Cline2009-11-031-0/+10
* Implement diagonal corridor reflections.Robert Vollmert2009-11-031-3/+13
* Add geom::line constructor.Robert Vollmert2009-11-031-0/+4
* Make geom::parallel visible outside geom2d.Robert Vollmert2009-11-032-1/+2
* Moved historical notes in spl-data.h to their own file.Jude Brown2009-11-032-119/+128
* Restore lua binding for in_bounds.Robert Vollmert2009-11-031-0/+10
* Disable los_maps test until the maps have been updated.Robert Vollmert2009-11-031-1/+3
* Possibly fix diagonal corridor asserts.Robert Vollmert2009-11-031-1/+2
* Remove "called from:" comments.Vsevolod Kozlov2009-11-0332-790/+3
* Fix diagonal corner case leaving the ray on the boundary.Robert Vollmert2009-11-031-0/+1
* Refine ray_def assertions.Robert Vollmert2009-11-032-4/+24
* Remove bidirectionality from radius_iterator.Robert Vollmert2009-11-032-38/+1
* Remove mstuff2.h and mstuff2 referencesMatthew Cline2009-11-038-60/+15
* Mention new mapping rules in item descriptionStefan O'Rear2009-11-031-0/+3
* Enable the new Ice/Fire I/II demon facetsStefan O'Rear2009-11-031-18/+43
* Remove +Tele as a randart propertyStefan O'Rear2009-11-039-43/+14
* Wizard inscription 'range:' for wandsMatthew Cline2009-11-022-0/+18
* Ballistomycetes should not be M_NO_EXP_GAINStefan O'Rear2009-11-021-1/+1
* arena: respawning slime creaturesMatthew Cline2009-11-023-10/+36
* Allow running tests with DEBUG_TESTSMatthew Cline2009-11-023-4/+5
* Updating my vault "The Shining One Protects a Powerful Item"abrahamwl2009-11-031-27/+149
* Chained FogMachine convenience function, documentation, minor corrections.Bookofjude2009-11-034-28/+36
* Mutated spell-like abilities are fueled by %HP, not MPStefan O'Rear2009-11-022-18/+40
* Comment fix.David Lawrence Ramsey2009-11-031-1/+1
* Greatly upgrade player hellfireStefan O'Rear2009-11-025-15/+64
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-024-1/+63
* Add whitespace fixes.David Lawrence Ramsey2009-11-021-11/+11
* Fixing tiles compilation due to s/fling/throw/.Enne Walker2009-11-021-0/+0
* Apply n78291's patch in [2891024] to fix Jiyva's piety gain.David Lawrence Ramsey2009-11-021-3/+8
* Less consumables for wanderersCharles Otto2009-11-021-47/+9