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* Remove pickup.lua.j-p-e-g2008-06-0910-200/+87
* Properly mark zombies created by a priest as god gifts.dolorous2008-06-091-3/+3
* Consolidate the shadow-summoning routines.dolorous2008-06-094-21/+18
* Simplify.dolorous2008-06-091-1/+1
* Add more minor cosmetic fixes.dolorous2008-06-091-26/+30
* Add miscellaneous minor fix.dolorous2008-06-091-1/+1
* Clean up summoning routines a bit more.dolorous2008-06-091-25/+21
* Add a few miscast-related tweaks.dolorous2008-06-092-6/+5
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-0923-308/+528
* Fix simulacrum creation message.dolorous2008-06-091-2/+3
* Add more message fixes for angered monsters.dolorous2008-06-092-9/+19
* Add still more summoning-related cleanups.dolorous2008-06-093-16/+22
* Simplify.dolorous2008-06-091-2/+1
* Add more summoning-related cleanups.dolorous2008-06-092-76/+86
* Update stash tracker when teleporting, to keep track of items picked upj-p-e-g2008-06-093-11/+13
* After some thinking remove the bat form exception for starving Vampiresj-p-e-g2008-06-095-28/+26
* Don't let the Level map wizard command "teleport to target" place youzelgadis2008-06-091-1/+4
* Go back to detecting priestly monsters by the flag instead of using a dolorous2008-06-094-10/+5
* Add more miscellaneous minor fixes.dolorous2008-06-093-22/+21
* Add spacing fix.dolorous2008-06-091-3/+3
* Clean up "Sticks to Snakes" a bit more.dolorous2008-06-091-36/+37
* Use the proper flag type to indicate god gifts (oops).dolorous2008-06-098-49/+53
* Clean up bottled efreet handling some more.dolorous2008-06-091-15/+12
* Fix player_will_anger_monster() so that it works properly when the holy, dolorous2008-06-091-8/+11
* Comment fix.dolorous2008-06-091-2/+0
* Mark monsters summoned by priestly monsters as god gifts.dolorous2008-06-091-22/+32
* Revert previous reorganization.dolorous2008-06-091-6/+6
* Simplify checking whether a monster is a priest.dolorous2008-06-093-3/+9
* Reorganize things a bit.dolorous2008-06-091-6/+6
* Add more miscellaneous minor cleanups.dolorous2008-06-091-26/+31
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-097-314/+317
* Bug 1837610: if you pick up an item in the exact round that you're teleportedzelgadis2008-06-091-0/+5
* Clarify comments.dolorous2008-06-091-3/+3
* If a god makes you cast a summoning spell, count any creature(s) dolorous2008-06-091-35/+39
* Add minor cosmetic fixes.dolorous2008-06-091-0/+3
* Fix player_will_anger_monster() so that any of the boolean pointers beingzelgadis2008-06-091-0/+2
* Move there_are_monsters_nearby() to misc.cc, and make it a wrapper dolorous2008-06-092-29/+9
* Add one more minor cosmetic fix.dolorous2008-06-091-2/+4
* Add still more miscellaneous minor fixes.dolorous2008-06-095-30/+28
* Apply zelgadis' fix from r5625 to three other places that need it.dolorous2008-06-093-12/+12
* Add a few last miscellaneous minor fixes.dolorous2008-06-093-3/+4
* Fixed problem with monsters on edge of vision not being listed. Mightzelgadis2008-06-092-10/+10
* Add one more miscellaneous minor fix.dolorous2008-06-091-1/+1
* Add more miscellaneous minor fixes.dolorous2008-06-091-2/+20
* FR 1971056: In the monster pane list use a monster's full name, like "ratzelgadis2008-06-091-7/+35
* Clean up the routines to animate the dead.dolorous2008-06-099-380/+374
* Add miscellaneous minor fixes.dolorous2008-06-094-26/+26
* Add reset() method to radius_iterator so that a single iteratorzelgadis2008-06-092-0/+8
* Enable environmental effects (like lava generating black smoke) in the Abysszelgadis2008-06-091-0/+3
* Bug 1987918: make hellfire and magma produce steam when over water.zelgadis2008-06-091-4/+3