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* Another huge code clean-up for tiles. At this rate, soon no linej-p-e-g2008-03-254-947/+1023
* Change a few forgotten z/Z command listings in the tutorial.j-p-e-g2008-03-252-10/+10
* Tiles:j-p-e-g2008-03-257-142/+211
* coding convention for static functions.pauldubois2008-03-251-24/+24
* Remove vestiges of ... what was it again? OPER_THROW.pauldubois2008-03-252-2/+0
* fix: 'fi' should not put item in quiver.pauldubois2008-03-252-17/+22
* For now, mark orc wizards as evil, since they level up into orc dolorous2008-03-251-1/+1
* Fixing [1912248] shadow targetted "forbidden".ennewalker2008-03-251-20/+5
* Partially fixed [1921769] Minimap exclude region sometimes not shown.ennewalker2008-03-252-14/+18
* Fixed [1921145] [Tiles] closed gate tiles not updated.ennewalker2008-03-252-5/+11
* Adding scroll of fog graphic.ennewalker2008-03-252-1/+1
* Fix the display of monsters in the tiles minimap. (My mistake, sorry.)j-p-e-g2008-03-242-12/+15
* Apply Josh's fix for religion.cc's debugging diagnostics (with minor dolorous2008-03-241-1/+2
* Comment fix.dolorous2008-03-241-1/+1
* Add priest promotion-re;ated fixes. Rename monsters::change_type() to dolorous2008-03-244-6/+14
* Add whitespace fixes again.dolorous2008-03-247-15/+15
* Fix 1923913: blood spattering into fountainsj-p-e-g2008-03-249-32/+45
* Change reciting speech code to use seed_rng(turn counter) instead, toj-p-e-g2008-03-244-42/+199
* Fix monster coalescing bug (should have known; the code looked too complicated).pauldubois2008-03-241-22/+30
* Let's see if this works a bit better... only update monster displaypauldubois2008-03-241-3/+11
* - Allow 'inscribed' in fire_order. Previously it was a special case andpauldubois2008-03-246-45/+30
* Fix a bunch of the TODO items.pauldubois2008-03-242-17/+138
* add comment for laterpauldubois2008-03-241-0/+1
* Monster list fixes:ennewalker2008-03-246-22/+53
* As per dpeg's suggestion, change neutral =) to =|.ennewalker2008-03-241-0/+0
* Adding graphic for neutral monsters. (A smiley face.)ennewalker2008-03-244-6/+5
* Since it's difficult to display TSO's halo-fading messages at the right dolorous2008-03-241-11/+2
* Break print_stats into a bunch of smaller functionspauldubois2008-03-242-447/+487
* Make Zin take retribution on you if you switch to a chaotic god as well dolorous2008-03-242-2/+34
* Fix display of TSO's fading halo message when placed under penance.dolorous2008-03-241-3/+4
* Implement a basic version of "list monsters in LOS".j-p-e-g2008-03-245-26/+172
* Tone down the healing-and-vigor blessing: it now will give only one dolorous2008-03-241-5/+1
* In the blessing routine, go back to "a" follower instead of "the" dolorous2008-03-241-2/+2
* Adjust follower blessing probabilities *again*. I should get it right dolorous2008-03-231-6/+3
* Fix comment.dolorous2008-03-231-1/+1
* Add a weapon enchantment blessing that will enchant a monster's weapon dolorous2008-03-237-92/+151
* Refix tiles monster brands to show the heart for friendlies.j-p-e-g2008-03-233-1055/+1086
* In enchant_weapon(), use the quiet parameter properly in all cases.dolorous2008-03-231-7/+10
* And adjust it yet again.dolorous2008-03-231-3/+3
* Adjust the follower blessing probabilities again.dolorous2008-03-231-3/+5
* Make Beogh's follower blessings a little more common.dolorous2008-03-231-3/+6
* In _mons_open_door(), make sure adj is initialized when the secret door dolorous2008-03-231-2/+2
* Update 0.4 changes to include both the entire 0.3 list of thej-p-e-g2008-03-231-1/+339
* Add more blessing adjustments.dolorous2008-03-232-13/+28
* Introduce a temporary neutral brand for tiles because it was driving me nutsj-p-e-g2008-03-2310-51/+118
* I'll convert you to use int and rename you later, but for now remove COMPILE_...pauldubois2008-03-231-1/+0
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-2319-452/+414
* "stashes" was both a global variable and a member variable... confusing!pauldubois2008-03-239-80/+84
* Fix % screen item examinationpauldubois2008-03-231-31/+39
* Minor type fixes.dolorous2008-03-231-2/+2